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I am developing a procedurally generated mesh for a house wall with a window in Unity.
I have a set of convex coplanar points (the window outline) and I want to carve a hole in a 3D flat rectangle (the wall). The hard part is the triangulation of course. Does this library support holes?
Edit: maybe I am bad at reading the documentation, but it seems it does not support holes. Maybe is there an easy way to add this feature?
The text was updated successfully, but these errors were encountered:
Hi @nol1fe
Thank you for your answer. I spent yesterday reading about Delaunay triangulation and constrained triangulation, and now I understand the difference. I think I will use https://github.com/SebLague/Ear-Clipping-Triangulation for my project. Thanks anyway for your time!
I am developing a procedurally generated mesh for a house wall with a window in Unity.
I have a set of convex coplanar points (the window outline) and I want to carve a hole in a 3D flat rectangle (the wall). The hard part is the triangulation of course. Does this library support holes?
Edit: maybe I am bad at reading the documentation, but it seems it does not support holes. Maybe is there an easy way to add this feature?
The text was updated successfully, but these errors were encountered: