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dist/en/main/examples/common.js

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dist/en/main/examples/common.js.map

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dist/en/main/ol/dist/ol.js

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dist/en/main/ol/dist/ol.js.map

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dist/en/main/ol/renderer/webgl/VectorLayer.d.ts.map

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dist/en/main/ol/renderer/webgl/VectorLayer.js

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@@ -369,11 +369,6 @@ class WebGLVectorLayerRenderer extends WebGLLayerRenderer {
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);
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const canvas = this.helper.getCanvas();
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const layerState = frameState.layerStatesArray[frameState.layerIndex];
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const opacity = layerState.opacity;
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if (opacity !== parseFloat(canvas.style.opacity)) {
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canvas.style.opacity = String(opacity);
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}
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if (this.hitDetectionEnabled_) {
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this.renderWorlds(frameState, true, startWorld, endWorld, worldWidth);

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