You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
There might be another way we can use to get a more compatible freecam for more games, as suggested by Raicuparta:
It will be terrible for performance and might look bad, but you can also have an "if all else fails" method that manually calls Camera.Render() to render it to a texture or something like that. So you'd be able to do all that within a single method (move camera, render, move it back), making it more difficult for other game code to interfere
The text was updated successfully, but these errors were encountered:
Describe the new feature or enhancement
There might be another way we can use to get a more compatible freecam for more games, as suggested by Raicuparta:
The text was updated successfully, but these errors were encountered: