After reporting the target vessel back to the operator, gazebo crashes unexpectedly but we can't understand why.
[ign gazebo-1] [Msg] Target stream start request: success
[ign gazebo-1] [Msg] Target report in stream: vessel 322 154
[ign gazebo-1] Stack trace (most recent call last) in thread 779977:
[ign gazebo-1] #15 Object "[0xffffffffffffffff]", at 0xffffffffffffffff, in
[ign gazebo-1] #14 Object "/lib/x86_64-linux-gnu/libc.so.6", at 0x7fc6be867132, in clone
[ign gazebo-1] #13 Object "/lib/x86_64-linux-gnu/libpthread.so.0", at 0x7fc6be72d608, in
[ign gazebo-1] #12 Object "/lib/x86_64-linux-gnu/libstdc++.so.6", at 0x7fc6ba877de3, in
[ign gazebo-1] #11 Object "/usr/lib/x86_64-linux-gnu/ign-gazebo-6/plugins/libignition-gazebo-sensors-system.so", at 0x7fc694bc4867, in ignition::gazebo::v6::systems::SensorsPrivate::RenderThread()
[ign gazebo-1] #10 Object "/usr/lib/x86_64-linux-gnu/ign-gazebo-6/plugins/libignition-gazebo-sensors-system.so", at 0x7fc694bc41f2, in ignition::gazebo::v6::systems::SensorsPrivate::RunOnce()
[ign gazebo-1] #9 Object "/home/aut/mbzirc_ws/install/lib/libGameLogicPlugin.so", at 0x7fc69272eff4, in std::_Function_handler<void (), std::_Bind<void (mbzirc::GameLogicPluginPrivate::(mbzirc::GameLogicPluginPrivate))()> >::_M_invoke(std::_Any_data const&)
[ign gazebo-1] #8 Object "/home/aut/mbzirc_ws/install/lib/libGameLogicPlugin.so", at 0x7fc69273d2fe, in void std::_Bind<void (mbzirc::GameLogicPluginPrivate::(mbzirc::GameLogicPluginPrivate))()>::operator()<, void>()
[ign gazebo-1] #7 Object "/home/aut/mbzirc_ws/install/lib/libGameLogicPlugin.so", at 0x7fc69274add0, in void std::_Bind<void (mbzirc::GameLogicPluginPrivate::(mbzirc::GameLogicPluginPrivate))()>::__call<void, , 0ul>(std::tuple<>&&, std::_Index_tuple<0ul>)
[ign gazebo-1] #6 Object "/home/aut/mbzirc_ws/install/lib/libGameLogicPlugin.so", at 0x7fc692758bfa, in std::__invoke_result<void (mbzirc::GameLogicPluginPrivate::&)(), mbzirc::GameLogicPluginPrivate&>::type std::__invoke<void (mbzirc::GameLogicPluginPrivate::&)(), mbzirc::GameLogicPluginPrivate&>(void (mbzirc::GameLogicPluginPrivate::&)(), mbzirc::GameLogicPluginPrivate&)
[ign gazebo-1] #5 Object "/home/aut/mbzirc_ws/install/lib/libGameLogicPlugin.so", at 0x7fc692765697, in void std::__invoke_impl<void, void (mbzirc::GameLogicPluginPrivate::&)(), mbzirc::GameLogicPluginPrivate&>(std::__invoke_memfun_deref, void (mbzirc::GameLogicPluginPrivate::&)(), mbzirc::GameLogicPluginPrivate&)
[ign gazebo-1] #4 Object "/home/aut/mbzirc_ws/install/lib/libGameLogicPlugin.so", at 0x7fc69270a252, in mbzirc::GameLogicPluginPrivate::OnPostRender()
[ign gazebo-1] #3 Object "/home/aut/mbzirc_ws/install/lib/libGameLogicPlugin.so", at 0x7fc69270ad50, in mbzirc::GameLogicPluginPrivate::SaveImage(std::__cxx11::basic_string<char, std::char_traits, std::allocator > const&)
[ign gazebo-1] #2 Object "/usr/lib/x86_64-linux-gnu/ign-rendering-6/engine-plugins/libignition-rendering-ogre2.so", at 0x7fc66a1f0908, in ignition::rendering::v6::BaseCameraignition::rendering::v6::Ogre2Sensor::Copy(ignition::rendering::v6::Image&) const
[ign gazebo-1] #1 Object "/usr/lib/x86_64-linux-gnu/ign-rendering-6/engine-plugins/libignition-rendering-ogre2.so", at 0x7fc66a27e623, in ignition::rendering::v6::Ogre2RenderTarget::Copy(ignition::rendering::v6::Image&) const
[ign gazebo-1] #0 Object "/lib/x86_64-linux-gnu/libOgreMain.so.2.2.6", at 0x7fc669e42d64, in Ogre::TextureGpu::getPixelFormat() const
[ign gazebo-1] Segmentation fault (Address not mapped to object [0x54])
[ign gazebo-1] [GUI] [Dbg] [Ogre2ParticleEmitter.cc:514] Particle emitter initialized
[ign gazebo-1] [GUI] [Dbg] [Ogre2ParticleEmitter.cc:514] Particle emitter initialized
[ign gazebo-1] [GUI] [Dbg] [Ogre2ParticleEmitter.cc:514] Particle emitter initialized
[ign gazebo-1] [GUI] [Dbg] [Ogre2ParticleEmitter.cc:514] Particle emitter initialized
[ign gazebo-1] [GUI] [Dbg] [Ogre2ParticleEmitter.cc:514] Particle emitter initialized
[ign gazebo-1] [GUI] [Dbg] [Ogre2ParticleEmitter.cc:514] Particle emitter initialized
[ign gazebo-1] [GUI] [Msg] Loading plugin [ignition-rendering-ogre2]
[ign gazebo-1] [GUI] [Dbg] [SignalHandler.cc:141] Received signal[2].
[ign gazebo-1] [GUI] [Dbg] [Gui.cc:331] Shutting down ign-gazebo-gui
[ign gazebo-1] [GUI] [Dbg] [Application.cc:134] Terminating application.
[ign gazebo-1] [GUI] [Msg] Loading plugin [ignition-rendering-ogre2]
[ign gazebo-1] [GUI] [Dbg] [MinimalScene.cc:583] Destroy scene [scene]
[INFO] [ign gazebo-1]: process has finished cleanly [pid 779785]
After reporting the target vessel back to the operator, gazebo crashes unexpectedly but we can't understand why.