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OnboardingManager.cs
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using UnityEngine;
using System.Collections.Generic;
using System.Linq;
namespace UnityCheatSheet.Patterns.StatePattern
{
public class OnboardingManager : MonoBehaviour
{
private StateMachine stateMachine;
private Dictionary<string, bool> directionsTriedMap = new Dictionary<string, bool>();
private bool onboardingComplete = false;
private void Start()
{
InitializeDirectionsMap();
stateMachine = gameObject.AddComponent<StateMachine>();
}
private void InitializeDirectionsMap()
{
directionsTriedMap["up"] = false;
directionsTriedMap["down"] = false;
directionsTriedMap["left"] = false;
directionsTriedMap["right"] = false;
}
public void SetDirectionTried(string direction, bool tried)
{
if (directionsTriedMap.ContainsKey(direction))
{
directionsTriedMap[direction] = tried;
}
}
public bool HasTriedAllDirections()
{
return directionsTriedMap.All(kvp => kvp.Value);
}
public void CompleteOnboarding()
{
onboardingComplete = true;
Debug.Log("Onboarding completed! The player is ready to start the game.");
}
}
}