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Strategy Pattern Example

A Unity example demonstrating the Strategy Pattern with a combat system.

Overview

The Strategy Pattern defines a family of algorithms, encapsulates each one, and makes them interchangeable. In this example, we use it to implement different attack strategies that a character can switch between during gameplay.

Implementation

Usage

// Add Character component to a GameObject
Character character = gameObject.AddComponent<Character>();

// Switch between different attack strategies
character.SetAttackStrategy(new MeleeAttackStrategy());
character.SetAttackStrategy(new RangedAttackStrategy());
character.SetAttackStrategy(new AreaAttackStrategy());

// Perform attack with current strategy
character.PerformAttack();

Benefits

  • Easy to add new attack strategies
  • Switch strategies at runtime
  • Clean separation of attack algorithms
  • Encapsulated attack behavior