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| 1 | +//g++ -Wall --std=c++11 |
| 2 | +#include <queue> |
| 3 | +#include <iostream> |
| 4 | +#include <array> |
| 5 | +#include <utility> |
| 6 | + |
| 7 | +#define MAZE_SIZE 100 |
| 8 | + |
| 9 | +typedef std::array<std::array<int, MAZE_SIZE>, MAZE_SIZE> maze; |
| 10 | +typedef std::pair<int, int> point; |
| 11 | + |
| 12 | +int dLine[] = {-1, 1, 0, 0}; |
| 13 | +int dColumn[] = { 0, 0, 1, -1}; |
| 14 | + |
| 15 | +maze leeSolveMaze(const maze &initial, int size, const point &entry, const point &exit){ |
| 16 | + maze r; |
| 17 | + |
| 18 | + //initialize the result matrix so every step can be optimized at first |
| 19 | + int maxSteps = size*size + 1; |
| 20 | + for(int i=1; i<=size; i++){ |
| 21 | + for(int j=1; j<=size; j++){ |
| 22 | + r[i][j] = maxSteps; |
| 23 | + } |
| 24 | + } |
| 25 | + |
| 26 | + std::queue<point> q; |
| 27 | + point current; |
| 28 | + |
| 29 | + q.push(entry); |
| 30 | + r[entry.first][entry.second]=1; |
| 31 | + while(!q.empty()){ |
| 32 | + int nextLine, nextCol; |
| 33 | + current = q.front(); |
| 34 | + q.pop(); |
| 35 | + |
| 36 | + for(int i=0; i<4; i++){ |
| 37 | + nextLine = current.first + dLine[i]; |
| 38 | + nextCol = current.second + dColumn[i]; |
| 39 | + if(r[nextLine][nextCol] > r[current.first][current.second] && |
| 40 | + initial[nextLine][nextCol] != 1){ |
| 41 | + r[nextLine][nextCol] = r[current.first][current.second] + 1; |
| 42 | + q.push(std::make_pair(nextLine, nextCol)); |
| 43 | + } |
| 44 | + |
| 45 | + if(nextLine == exit.first && nextCol == exit.second){ |
| 46 | + return r; |
| 47 | + } |
| 48 | + } |
| 49 | + } |
| 50 | + |
| 51 | + return r; |
| 52 | +} |
| 53 | + |
| 54 | +void displayPath(const maze &solvedMaze, const point &entry, const point &exit){ |
| 55 | + int currentLine = exit.first; |
| 56 | + int currentCol = exit.second; |
| 57 | + int nextLine, nextCol; |
| 58 | + |
| 59 | + if(currentLine != entry.first || currentCol != entry.second){ |
| 60 | + for(int i=0; i<4; i++){ |
| 61 | + nextLine = currentLine + dLine[i]; |
| 62 | + nextCol = currentCol + dColumn[i]; |
| 63 | + |
| 64 | + if(solvedMaze[nextLine][nextCol] == solvedMaze[currentLine][currentCol]-1){ |
| 65 | + displayPath(solvedMaze, entry, std::make_pair(nextLine, nextCol)); |
| 66 | + std::cout<<currentLine<<" "<<currentCol<<"\n"; |
| 67 | + return; //don't continue to go on all possible paths, one is enough |
| 68 | + } |
| 69 | + } |
| 70 | + } |
| 71 | + else{ |
| 72 | + std::cout<<entry.first<<" "<<entry.second<<"\n"; |
| 73 | + } |
| 74 | +} |
| 75 | + |
| 76 | +int main(){ |
| 77 | + int size = 5; //the maze is 5x5 |
| 78 | + //the array is bordered with obstacles so we don't get out of it |
| 79 | + std::array<std::array<int, 100>, 100> solvedMaze, initial = |
| 80 | + {{ |
| 81 | + {{1,1,1,1,1,1,1}}, |
| 82 | + {{1,0,1,0,0,0,1}}, |
| 83 | + {{1,0,1,1,1,0,1}}, |
| 84 | + {{1,0,0,0,1,0,1}}, |
| 85 | + {{1,0,1,0,1,0,1}}, |
| 86 | + {{1,0,0,0,0,0,1}}, |
| 87 | + {{1,1,1,1,1,1,1}} |
| 88 | + }}; |
| 89 | + |
| 90 | + point entry = std::make_pair(1, 1); |
| 91 | + point exit = std::make_pair(1, 3); |
| 92 | + |
| 93 | + solvedMaze = leeSolveMaze(initial, size, entry, exit); |
| 94 | + |
| 95 | + for(int i=1; i<=size; i++){ |
| 96 | + for(int j=1; j<=size; j++){ |
| 97 | + std::cout.width(2); |
| 98 | + std::cout<<solvedMaze[i][j]<< " "; |
| 99 | + } |
| 100 | + std::cout<<"\n"; |
| 101 | + } |
| 102 | + |
| 103 | + displayPath(solvedMaze, entry, exit); |
| 104 | +} |
| 105 | + |
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