Phaser v3.87 #6943
photonstorm
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Phaser v3.87
#6943
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New Features
FontFileis a new File Type loader that allows you to load TTF/OTF fonts directly into Phaser, without the need for a 3rd party web font loader or CSS hacks. The loaded fonts can be used in the Text Game Objects, such as the example below:Updates
animproperty exists within the emitter configuration. By not creating the controller it leads to less memory overhead and a much faster clean-up time when destroying particles. Fix Performance issue when shutting down scene on Phaser 3.60.0 #6482 (thanks @samme)TweenData.updateto achieve the same result with my less repetition. Also fixes an issue where a Tween that used a customeasecallback would glitch when the final value was set, as it would be set outside of the ease callback. It's now passed through it, no matter what. Fix Property value in last frame of tween is set directly to end value instead of value returned from ease function #6939 (thanks @SBCGames)Bug Fixes
GetBitmapTextSizethat would lead to incorrect indexes vs. the docs and previous releases (thanks @bagyoni)Utils.String.RemoveAtwould incorrectly calculate the slice index if it was > 0. It will now remove the correctly specified character.Examples, Documentation, Beta Testing and TypeScript
Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:
@Jessime
@drakang4
@BenAfonso
@hatchling13
This discussion was created from the release Phaser v3.87.
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