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#include <bits/stdc++.h>
#define FOR(i,a,b) for(int i=(a),_b=(b); i<=_b; i++)
#define FORD(i,a,b) for(int i=(a),_b=(b); i>=_b; i--)
#define REP(i,a) for(int i=0,_a=(a); i<_a; i++)
#define EACH(it,a) for(__typeof(a.begin()) it = a.begin(); it != a.end(); ++it)
#define DEBUG(x) { cout << #x << " = "; cout << (x) << endl; }
#define PR(a,n) { cout << #a << " = "; FOR(_,1,n) cout << a[_] << ' '; cout << endl; }
#define PR0(a,n) { cout << #a << " = "; REP(_,n) cout << a[_] << ' '; cout << endl; }
#define sqr(x) ((x) * (x))
#define ll long long
using namespace std;
#define EPS 1e-6
inline int cmp(double a, double b) {
return (a < b - EPS) ? -1 : ((a > b + EPS) ? 1 : 0);
}
struct Point {
double x, y;
Point(double x = 0.0, double y = 0.0) : x(x), y(y) {}
Point operator + (Point a) { return Point(x+a.x, y+a.y); }
Point operator - (Point a) { return Point(x-a.x, y-a.y); }
Point operator * (double k) { return Point(x*k, y*k); }
Point operator / (double k) { return Point(x/k, y/k); }
double operator * (Point a) { return x*a.x + y*a.y; } // dot product
double operator % (Point a) { return x*a.y - y*a.x; } // cross product
int cmp(Point q) const { if (int t = ::cmp(x,q.x)) return t; return ::cmp(y,q.y); }
#define Comp(x) bool operator x (Point q) const { return cmp(q) x 0; }
Comp(>) Comp(<) Comp(==) Comp(>=) Comp(<=) Comp(!=)
#undef Comp
Point conj() { return Point(x, -y); }
double norm() { return x*x + y*y; }
// Note: There are 2 ways for implementing len():
// 1. sqrt(norm()) --> fast, but inaccurate (produce some values that are of order X^2)
// 2. hypot(x, y) --> slow, but much more accurate
double len() { return sqrt(norm()); }
Point rotate(double alpha) {
double cosa = cos(alpha), sina = sin(alpha);
return Point(x * cosa - y * sina, x * sina + y * cosa);
}
};
int ccw(Point a, Point b, Point c) {
return cmp((b-a)%(c-a),0);
}
typedef vector< Point > Polygon;
double area2(Point a, Point b, Point c) { return a%b + b%c + c%a; }
// Area, perimeter, centroid
double signed_area(Polygon p) {
double area = 0;
for(int i = 0; i < p.size(); i++) {
int j = (i+1) % p.size();
area += p[i].x*p[j].y - p[j].x*p[i].y;
}
return area / 2.0;
}
double area(const Polygon &p) {
return fabs(signed_area(p));
}
struct Line {
double a, b, c;
Point A, B; // Added for polygon intersect line. Do not rely on assumption that these are valid
Line(double a, double b, double c) : a(a), b(b), c(c) {}
Line(Point A, Point B) : A(A), B(B) {
a = B.y - A.y;
b = A.x - B.x;
c = - (a * A.x + b * A.y);
}
Line(Point P, double m) {
a = -m; b = 1;
c = -((a * P.x) + (b * P.y));
}
double f(Point A) {
return a*A.x + b*A.y + c;
}
};
bool areParallel(Line l1, Line l2) {
return cmp(l1.a*l2.b, l1.b*l2.a) == 0;
}
bool areSame(Line l1, Line l2) {
return areParallel(l1 ,l2) && cmp(l1.c*l2.a, l2.c*l1.a) == 0
&& cmp(l1.c*l2.b, l1.b*l2.c) == 0;
}
bool areIntersect(Line l1, Line l2, Point &p) {
if (areParallel(l1, l2)) return false;
double dx = l1.b*l2.c - l2.b*l1.c;
double dy = l1.c*l2.a - l2.c*l1.a;
double d = l1.a*l2.b - l2.a*l1.b;
p = Point(dx/d, dy/d);
return true;
}
Polygon polygon_cut(const Polygon& P, Line l) {
Polygon Q;
for(int i = 0; i < P.size(); ++i) {
Point A = P[i], B = (i == P.size()-1) ? P[0] : P[i+1];
if (ccw(l.A, l.B, A) != -1) Q.push_back(A);
if (ccw(l.A, l.B, A)*ccw(l.A, l.B, B) < 0) {
Point p; areIntersect(Line(A, B), l, p);
Q.push_back(p);
}
}
return Q;
}
vector< Polygon > all;
void init() {
all.clear();
Polygon P;
P.push_back(Point(1e6, 1e6));
P.push_back(Point(1e6, -1e6));
P.push_back(Point(-1e6, -1e6));
P.push_back(Point(-1e6, 1e6));
all.push_back(P);
}
int main() {
ios :: sync_with_stdio(false);
freopen("areas.in", "r", stdin);
freopen("areas.out", "w", stdout);
int n;
cout << (fixed) << setprecision(9);
while (cin >> n) {
init();
FOR(i,1,n) {
Point A, B; cin >> A.x >> A.y >> B.x >> B.y;
Line l1(A, B);
Line l2(B, A);
vector< Polygon > next;
for(auto p : all) {
auto x = polygon_cut(p, l1);
auto y = polygon_cut(p, l2);
auto sx = area(x), sy = area(y);
if (fabs(sx) > 1e-8) next.push_back(x);
if (fabs(sy) > 1e-8) next.push_back(y);
}
all = next;
}
vector< double > res;
for(auto cur : all) {
bool ok = true;
for(auto p : cur)
if (p.x < -0.95e6 || p.y < -0.95e6 || p.x > 0.95e6 || p.y > 0.95e6) ok = false;
if (ok) res.push_back(area(cur));
}
sort(res.begin(), res.end());
cout << res.size() << '\n';
for(auto x : res) cout << x << '\n';
}
}