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A.cpp
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44 lines (38 loc) · 1.18 KB
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#include <bits/stdc++.h>
#define int long long
#define FOR(i,a,b) for(int i=(a),_b=(b); i<=_b; ++i)
#define FORD(i,a,b) for(int i=(a),_b=(b); i>=_b; --i)
#define REP(i,a) for(int i=0,_a=(a); i < _a; ++i)
#define DEBUG(X) { cout << #X << " = " << (X) << endl; }
#define PR(A,n) { cout << #A << " = "; FOR(_,1,n) cout << A[_] << ' '; cout << endl; }
#define PR0(A,n) { cout << #A << " = "; REP(_,n) cout << A[_] << ' '; cout << endl; }
#define sqr(x) ((x) * (x))
#define ll long long
#define __builtin_popcount __builtin_popcountll
#define SZ(x) ((int) (x).size())
using namespace std;
double safe_sqrt(double x) {
return sqrt(max((double)0.0,x));
}
int GI(ll& x) {
return scanf("%lld", &x);
}
int get() {
int h, m, s; cin >> h >> m >> s;
return h * 3600 + m * 60 + s;
}
#undef int
int main() {
#define int long long
ios :: sync_with_stdio(0); cin.tie(0);
cout << (fixed) << setprecision(9);
int ntest; cin >> ntest;
while (ntest--) {
int t1 = get();
int t2 = get();
if (t1 < t2) cout << "Player1";
else if (t1 > t2) cout << "Player2";
else cout << "Tie";
cout << endl;
}
}