forked from ngthanhtrung23/CompetitiveProgramming
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathC.cpp
More file actions
222 lines (186 loc) · 6.78 KB
/
C.cpp
File metadata and controls
222 lines (186 loc) · 6.78 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
#include <bits/stdc++.h>
#define int long long
#define FOR(i,a,b) for(int i=(a),_b=(b); i<=_b; ++i)
#define FORD(i,a,b) for(int i=(a),_b=(b); i>=_b; --i)
#define REP(i,a) for(int i=0,_a=(a); i < _a; ++i)
#define DEBUG(X) { cout << #X << " = " << (X) << endl; }
#define PR(A,n) { cout << #A << " = "; FOR(_,1,n) cout << A[_] << ' '; cout << endl; }
#define PR0(A,n) { cout << #A << " = "; REP(_,n) cout << A[_] << ' '; cout << endl; }
#define sqr(x) ((x) * (x))
#define ll long long
#define __builtin_popcount __builtin_popcountll
#define SZ(x) ((int) (x).size())
using namespace std;
double safe_sqrt(double x) {
return sqrt(max(0.0,x));
}
int GI(ll& x) {
return scanf("%lld", &x);
}
#define EPS 1e-6
const double PI = acos(-1.0);
double DEG_to_RAD(double d) { return d * PI / 180.0; }
double RAD_to_DEG(double r) { return r * 180.0 / PI; }
inline int cmp(double a, double b) {
return (a < b - EPS) ? -1 : ((a > b + EPS) ? 1 : 0);
}
struct Point {
double x, y;
Point(double x = 0.0, double y = 0.0) : x(x), y(y) {}
Point operator + (const Point& a) const { return Point(x+a.x, y+a.y); }
Point operator - (const Point& a) const { return Point(x-a.x, y-a.y); }
Point operator * (double k) const { return Point(x*k, y*k); }
Point operator / (double k) const { return Point(x/k, y/k); }
double operator * (const Point& a) const { return x*a.x + y*a.y; } // dot product
double operator % (const Point& a) const { return x*a.y - y*a.x; } // cross product
int cmp(Point q) const { if (int t = ::cmp(x,q.x)) return t; return ::cmp(y,q.y); }
#define Comp(x) bool operator x (Point q) const { return cmp(q) x 0; }
Comp(>) Comp(<) Comp(==) Comp(>=) Comp(<=) Comp(!=)
#undef Comp
Point conj() { return Point(x, -y); }
double norm() { return x*x + y*y; }
// Note: There are 2 ways for implementing len():
// 1. sqrt(norm()) --> fast, but inaccurate (produce some values that are of order X^2)
// 2. hypot(x, y) --> slow, but much more accurate
double len() { return sqrt(norm()); }
Point rotate(double alpha) {
double cosa = cos(alpha), sina = sin(alpha);
return Point(x * cosa - y * sina, x * sina + y * cosa);
}
};
int ccw(Point a, Point b, Point c) {
return cmp((b-a)%(c-a),0);
}
int RE_TRAI = ccw(Point(0, 0), Point(0, 1), Point(-1, 1));
int RE_PHAI = ccw(Point(0, 0), Point(0, 1), Point(1, 1));
istream& operator >> (istream& cin, Point& p) {
cin >> p.x >> p.y;
return cin;
}
ostream& operator << (ostream& cout, Point& p) {
cout << p.x << ' ' << p.y;
return cout;
}
struct Circle : Point {
double r;
Circle(double x = 0, double y = 0, double r = 0) : Point(x, y), r(r) {}
Circle(Point p, double r) : Point(p), r(r) {}
bool contains(Point p) { return (*this - p).len() <= r + EPS; }
};
bool areIntersect(Circle u, Circle v) {
if (cmp((u - v).len(), u.r + v.r) > 0) return false;
if (cmp((u - v).len() + v.r, u.r) < 0) return false;
if (cmp((u - v).len() + u.r, v.r) < 0) return false;
return true;
}
vector<Point> circleIntersect(Circle u, Circle v) {
vector<Point> res;
if (!areIntersect(u, v)) return res;
double d = (u - v).len();
double alpha = acos((u.r * u.r + d*d - v.r * v.r) / 2.0 / u.r / d);
Point p1 = (v - u).rotate(alpha);
Point p2 = (v - u).rotate(-alpha);
res.push_back(p1 / p1.len() * u.r + u);
res.push_back(p2 / p2.len() * u.r + u);
return res;
}
Circle getCircumcircle(Point a, Point b, Point c) {
double d = 2.0 * (a.x * (b.y - c.y) + b.x * (c.y - a.y) + c.x * (a.y - b.y));
assert(fabs(d) > EPS);
double x = (a.norm() * (b.y - c.y) + b.norm() * (c.y - a.y) + c.norm() * (a.y - b.y)) / d;
double y = (a.norm() * (c.x - b.x) + b.norm() * (a.x - c.x) + c.norm() * (b.x - a.x)) / d;
Point p(x, y);
return Circle(p, (p - a).len());
}
struct Arc {
Point A, B, C;
Circle O;
bool contains(Point p) {
if (cmp((p - O).len(), O.r)) return 0;
if (A == p) return 1;
if (B == p) return 1;
return ccw(A, B, C) == ccw(A, B, p);
}
bool contains(Arc a) {
return contains(a.A)
&& contains(a.B)
&& contains(a.C);
}
Point nearBoundary(int t) {
const double E = 1e-6;
if (t == 0) {
Point p = (A - O).rotate(E) + O;
if (!contains(p)) p = (A - O).rotate(-E) + O;
assert(contains(p));
return p;
}
else {
Point p = (B - O).rotate(E) + O;
if (!contains(p)) p = (B - O).rotate(-E) + O;
assert(contains(p));
return p;
}
}
} a[55];
int n;
istream& operator >> (istream& cin, Arc& x) {
cin >> x.A >> x.B >> x.C;
x.O = getCircumcircle(x.A, x.B, x.C);
return cin;
}
vector<Point> intersectArc(Arc a, Arc b) {
vector<Point> res;
if (a.O == b.O) {
if (a.A == b.A) res.push_back(a.A);
if (a.A == b.B) res.push_back(a.A);
if (a.B == b.A) res.push_back(a.B);
if (a.B == b.B) res.push_back(a.B);
return res;
}
auto pp = circleIntersect(a.O, b.O);
for(auto p : pp) {
if (a.contains(p) && b.contains(p)) res.push_back(p);
}
return res;
}
bool bad() {
FOR(i,1,n) FOR(j,i+1,n) if (a[i].O == a[j].O) {
if (a[i].contains(a[j])) return 1;
if (a[j].contains(a[i])) return 1;
if (a[i].A == a[j].A) continue;
if (a[i].A == a[j].B) continue;
if (a[i].B == a[j].A) continue;
if (a[i].B == a[j].B) continue;
Point AA = a[j].nearBoundary(0);
Point BB = a[j].nearBoundary(1);
if (a[i].contains(a[j].A) && a[i].contains(AA)) return 1;
if (a[i].contains(a[j].B) && a[i].contains(BB)) return 1;
}
return 0;
}
#undef int
int main() {
#define int long long
ios :: sync_with_stdio(0); cin.tie(0);
cout << (fixed) << setprecision(9);
freopen("creativ.in", "r", stdin);
freopen("creativ.out", "w", stdout);
while (cin >> n) {
FOR(i,1,n) cin >> a[i];
// FOR(i,1,n) {
// cout << a[i].O << ": " << a[i].A << ' ' << a[i].B << ' ' << a[i].C << endl;
// }
if (bad()) cout << "Infinity" << endl;
else {
vector<Point> res;
FOR(i,1,n) FOR(j,i+1,n) {
auto p = intersectArc(a[i], a[j]);
res.insert(res.end(), p.begin(), p.end());
}
sort(res.begin(), res.end());
res.resize(unique(res.begin(), res.end()) - res.begin());
cout << SZ(res) << '\n';
for(auto p : res) cout << p << '\n';
}
}
}