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I.cpp
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234 lines (200 loc) · 6.94 KB
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#include <bits/stdc++.h>
#define int long long
#define FOR(i,a,b) for(int i=(a),_b=(b); i<=_b; ++i)
#define FORD(i,a,b) for(int i=(a),_b=(b); i>=_b; --i)
#define REP(i,a) for(int i=0,_a=(a); i < _a; ++i)
#define DEBUG(X) { cout << #X << " = " << (X) << endl; }
#define PR(A,n) { cout << #A << " = "; FOR(_,1,n) cout << A[_] << ' '; cout << endl; }
#define PR0(A,n) { cout << #A << " = "; REP(_,n) cout << A[_] << ' '; cout << endl; }
#define sqr(x) ((x) * (x))
#define ll long long
#define __builtin_popcount __builtin_popcountll
#define SZ(x) ((int) (x).size())
using namespace std;
double safe_sqrt(double x) {
return sqrt(max(0.0,x));
}
int GI(int& x) {
return scanf("%lld", &x);
}
#define EPS 1e-6
const double PI = acos(-1.0);
double DEG_to_RAD(double d) { return d * PI / 180.0; }
double RAD_to_DEG(double r) { return r * 180.0 / PI; }
inline int cmp(double a, double b) {
return (a < b - EPS) ? -1 : ((a > b + EPS) ? 1 : 0);
}
struct Point {
double x, y;
Point(double x = 0.0, double y = 0.0) : x(x), y(y) {}
Point operator + (const Point& a) const { return Point(x+a.x, y+a.y); }
Point operator - (const Point& a) const { return Point(x-a.x, y-a.y); }
Point operator * (double k) const { return Point(x*k, y*k); }
Point operator / (double k) const { return Point(x/k, y/k); }
double operator * (const Point& a) const { return x*a.x + y*a.y; } // dot product
double operator % (const Point& a) const { return x*a.y - y*a.x; } // cross product
int cmp(Point q) const { if (int t = ::cmp(x,q.x)) return t; return ::cmp(y,q.y); }
#define Comp(x) bool operator x (Point q) const { return cmp(q) x 0; }
Comp(>) Comp(<) Comp(==) Comp(>=) Comp(<=) Comp(!=)
#undef Comp
Point conj() { return Point(x, -y); }
double norm() { return x*x + y*y; }
// Note: There are 2 ways for implementing len():
// 1. sqrt(norm()) --> fast, but inaccurate (produce some values that are of order X^2)
// 2. hypot(x, y) --> slow, but much more accurate
double len() { return sqrt(norm()); }
Point rotate(double alpha) {
double cosa = cos(alpha), sina = sin(alpha);
return Point(x * cosa - y * sina, x * sina + y * cosa);
}
};
int ccw(Point a, Point b, Point c) {
return cmp((b-a)%(c-a),0);
}
int RE_TRAI = ccw(Point(0, 0), Point(0, 1), Point(-1, 1));
int RE_PHAI = ccw(Point(0, 0), Point(0, 1), Point(1, 1));
istream& operator >> (istream& cin, Point& p) {
cin >> p.x >> p.y;
return cin;
}
ostream& operator << (ostream& cout, Point& p) {
cout << p.x << ' ' << p.y;
return cout;
}
double angle(Point a, Point o, Point b) { // min of directed angle AOB & BOA
a = a - o; b = b - o;
return acos((a * b) / sqrt(a.norm()) / sqrt(b.norm()));
}
double directed_angle(Point a, Point o, Point b) { // angle AOB, in range [0, 2*PI)
double t = -atan2(a.y - o.y, a.x - o.x)
+ atan2(b.y - o.y, b.x - o.x);
while (t < 0) t += 2*PI;
return t;
}
// Distance from p to Line ab (closest Point --> c)
double distToLine(Point p, Point a, Point b, Point &c) {
Point ap = p - a, ab = b - a;
double u = (ap * ab) / ab.norm();
c = a + (ab * u);
return (p-c).len();
}
// Distance from p to segment ab (closest Point --> c)
double distToLineSegment(Point p, Point a, Point b, Point &c) {
Point ap = p - a, ab = b - a;
double u = (ap * ab) / ab.norm();
if (u < 0.0) {
c = Point(a.x, a.y);
return (p - a).len();
}
if (u > 1.0) {
c = Point(b.x, b.y);
return (p - b).len();
}
return distToLine(p, a, b, c);
}
// NOTE: WILL NOT WORK WHEN a = b = 0.
struct Line {
double a, b, c;
Point A, B; // Added for polygon intersect line. Do not rely on assumption that these are valid
Line(double a, double b, double c) : a(a), b(b), c(c) {}
Line(Point A, Point B) : A(A), B(B) {
a = B.y - A.y;
b = A.x - B.x;
c = - (a * A.x + b * A.y);
}
Line(Point P, double m) {
a = -m; b = 1;
c = -((a * P.x) + (b * P.y));
}
double f(Point A) {
return a*A.x + b*A.y + c;
}
};
bool areParallel(Line l1, Line l2) {
return cmp(l1.a*l2.b, l1.b*l2.a) == 0;
}
bool areSame(Line l1, Line l2) {
return areParallel(l1 ,l2) && cmp(l1.c*l2.a, l2.c*l1.a) == 0
&& cmp(l1.c*l2.b, l1.b*l2.c) == 0;
}
bool areIntersect(Line l1, Line l2, Point &p) {
if (areParallel(l1, l2)) return false;
double dx = l1.b*l2.c - l2.b*l1.c;
double dy = l1.c*l2.a - l2.c*l1.a;
double d = l1.a*l2.b - l2.a*l1.b;
p = Point(dx/d, dy/d);
return true;
}
void closestPoint(Line l, Point p, Point &ans) {
if (fabs(l.b) < EPS) {
ans.x = -(l.c) / l.a; ans.y = p.y;
return;
}
if (fabs(l.a) < EPS) {
ans.x = p.x; ans.y = -(l.c) / l.b;
return;
}
Line perp(l.b, -l.a, - (l.b*p.x - l.a*p.y));
areIntersect(l, perp, ans);
}
void reflectionPoint(Line l, Point p, Point &ans) {
Point b;
closestPoint(l, p, b);
ans = p + (b - p) * 2;
}
struct Circle : Point {
double r;
Circle(double x = 0, double y = 0, double r = 0) : Point(x, y), r(r) {}
Circle(Point p, double r) : Point(p), r(r) {}
bool contains(Point p) { return (*this - p).len() <= r + EPS; }
};
vector<Point> intersection(Line l, Circle cir) {
double r = cir.r, a = l.a, b = l.b, c = l.c + l.a*cir.x + l.b*cir.y;
vector<Point> res;
double x0 = -a*c/(a*a+b*b), y0 = -b*c/(a*a+b*b);
if (c*c > r*r*(a*a+b*b)+EPS) return res;
else if (fabs(c*c - r*r*(a*a+b*b)) < EPS) {
res.push_back(Point(x0, y0) + Point(cir.x, cir.y));
return res;
}
else {
double d = r*r - c*c/(a*a+b*b);
double mult = sqrt (d / (a*a+b*b));
double ax,ay,bx,by;
ax = x0 + b * mult;
bx = x0 - b * mult;
ay = y0 - a * mult;
by = y0 + a * mult;
res.push_back(Point(ax, ay) + Point(cir.x, cir.y));
res.push_back(Point(bx, by) + Point(cir.x, cir.y));
return res;
}
}
#undef int
int main() {
#define int long long
ios :: sync_with_stdio(0); cin.tie(0);
cout << (fixed) << setprecision(6);
freopen("ellipse.in", "r", stdin);
freopen("ellipse.out", "w", stdout);
double a, b;
while (cin >> a >> b) {
Point u, v; cin >> u >> v;
u.x /= a; u.y /= b;
v.x /= a; v.y /= b;
Circle c; c.x = c.y = 0.0; c.r = 1.0;
auto p = intersection(Line(u, v), c);
double res = 0.0;
if (SZ(p) < 2) {
res = 0.0;
}
else {
double quat = angle(p[0], c, p[1]) / 2.0;
double tri = fabs(p[0] % p[1]) / 2.0;
double nho = quat - tri;
double lon = PI - nho;
res = nho / lon;
}
cout << res << endl;
}
}