-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathGasoline.qml
69 lines (59 loc) · 1.76 KB
/
Gasoline.qml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
import QtQuick 2.9
Item{
id: gasolineSensor
Image{
id: gasolineIcon
width: 27
height: 28
source: "assets/Fill 1.png"
}
Rectangle {
id: gasolineIndicator
width: 137
height: 17
x: 46
y: 6
radius: 9
layer.enabled: true
layer.samplerName: "fuelShader"
layer.effect: ShaderEffect {
id: fuelShaderMask
property variant v;
SequentialAnimation {
running: true
loops: Animation.Infinite
UniformAnimator {
target: fuelShaderMask
uniform: "v"
from: 0
to: 0.9
duration: 15000
}
UniformAnimator {
target: fuelShaderMask
uniform: "v"
from: 0.9
to: 0
duration: 15000
}
}
fragmentShader: "
uniform lowp sampler2D fuelShader;
uniform lowp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
uniform lowp float v;
void main() {
//Background gradient
const lowp vec3 c1 = vec3(0.902,0.545,0.11);
const lowp vec3 c2 = vec3(0.247,0.78,0.871);
lowp vec3 bg = mix(c1,c2, qt_TexCoord0.x);
//Animated ramp
lowp float s = smoothstep(0.99 - v, 1.01 - v, qt_TexCoord0.x);
lowp vec3 ramp = vec3(s);
lowp vec4 color = vec4(bg + ramp, 1.0);
gl_FragColor = color * texture2D(fuelShader, qt_TexCoord0).a * qt_Opacity;
}
"
}
}
}