- <ol class="chapter"><li class="chapter-item expanded "><a href="intro/introduction.html"><strong aria-hidden="true">1.</strong> Plotters Developer's Guide</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="intro/getting_started.html"><strong aria-hidden="true">1.1.</strong> Getting started</a></li></ol></li><li class="chapter-item expanded "><a href="basic/overview.html"><strong aria-hidden="true">2.</strong> Basic plotting</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="basic/chart_context.html"><strong aria-hidden="true">2.1.</strong> Define chart context</a></li><li class="chapter-item expanded "><a href="basic/chart_components.html"><strong aria-hidden="true">2.2.</strong> Draw figure components</a></li><li class="chapter-item expanded "><a href="basic/basic_data_plotting.html"><strong aria-hidden="true">2.3.</strong> Basic data plotting</a></li><li class="chapter-item expanded "><a href="basic/multipanel.html"><strong aria-hidden="true">2.4.</strong> Multipanel figures</a></li><li class="chapter-item expanded "><a href="basic/draw_3d_plots.html"><strong aria-hidden="true">2.5.</strong> Draw 3D plots</a></li><li class="chapter-item expanded "><a href="basic/animate.html"><strong aria-hidden="true">2.6.</strong> Animation and realtime rendering</a></li></ol></li><li class="chapter-item expanded "><a href="tweak/overview.html"><strong aria-hidden="true">3.</strong> Tweaking the figure</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="tweak/layout.html"><strong aria-hidden="true">3.1.</strong> Layout tweak</a></li><li class="chapter-item expanded "><a href="tweak/font_color_style.html"><strong aria-hidden="true">3.2.</strong> Font, color and styles</a></li><li class="chapter-item expanded "><a href="tweak/aixs_mesh_labels.html"><strong aria-hidden="true">3.3.</strong> Axis, mesh and label tweaks</a></li><li class="chapter-item expanded "><a href="tweak/relative_sizing.html"><strong aria-hidden="true">3.4.</strong> Relative sizing</a></li></ol></li><li class="chapter-item expanded "><a href="drawing/overview.html"><strong aria-hidden="true">4.</strong> Drawing APIs</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="drawing/drawing_area.html"><strong aria-hidden="true">4.1.</strong> Drawing areas</a></li><li class="chapter-item expanded "><a href="drawing/coord_system.html"><strong aria-hidden="true">4.2.</strong> Coordinate systems</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="drawing/coord_decorator.html"><strong aria-hidden="true">4.2.1.</strong> Coordinate decorators</a></li></ol></li><li class="chapter-item expanded "><a href="drawing/elements.html"><strong aria-hidden="true">4.3.</strong> Elements</a></li><li class="chapter-item expanded "><a href="drawing/backends.html"><strong aria-hidden="true">4.4.</strong> Drawing backends</a></li></ol></li><li class="chapter-item expanded "><a href="backends/overview.html"><strong aria-hidden="true">5.</strong> Targeting different backends</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="backends/canvas_backend.html"><strong aria-hidden="true">5.1.</strong> HTML5 Canvas</a></li><li class="chapter-item expanded "><a href="backends/fb.html"><strong aria-hidden="true">5.2.</strong> Framebuffer</a></li></ol></li><li class="chapter-item expanded "><a href="perf/overview.html"><strong aria-hidden="true">6.</strong> Performance</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="perf/parallel_blit.html"><strong aria-hidden="true">6.1.</strong> Parallel Rendering with Bitmap Blit</a></li><li class="chapter-item expanded "><a href="perf/inplace_rendering.html"><strong aria-hidden="true">6.2.</strong> Inplace Parallel Rendering</a></li><li class="chapter-item expanded "><a href="perf/incremental_rendering.html"><strong aria-hidden="true">6.3.</strong> Incremental Rendering</a></li></ol></li><li class="chapter-item expanded "><a href="extend/overview.html"><strong aria-hidden="true">7.</strong> Extend Plotters</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="extend/coord.html"><strong aria-hidden="true">7.1.</strong> Adding coordinate type</a></li><li class="chapter-item expanded "><a href="extend/series.html"><strong aria-hidden="true">7.2.</strong> Adding series types</a></li><li class="chapter-item expanded "><a href="extend/backend.html"><strong aria-hidden="true">7.3.</strong> Support new backend</a></li></ol></li><li class="chapter-item expanded "><a href="appendix/index.html"><strong aria-hidden="true">8.</strong> Appendix</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="appendix/built_in_backends.html"><strong aria-hidden="true">8.1.</strong> Built-in backends</a></li></ol></li></ol>
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