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The problem is that in this example i have the Plane and the Cube in the same component where its displayed, but all my logic is in different files and i only import the meshes/objects to where i display them. How can i implement cannon if everything is in different js files ? And also using gltf 3d models ?
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Hello community.-
For what i have read and examples i know how to apply physics to anything like this example
The problem is that in this example i have the Plane and the Cube in the same component where its displayed, but all my logic is in different files and i only import the meshes/objects to where i display them. How can i implement cannon if everything is in different js files ? And also using gltf 3d models ?
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