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smee.io status #137

@tcbyrd

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@tcbyrd

As has been pointed out in a few issues (#135, #125, #122), smee.io has become unstable because it's getting way more traffic than it was intended to handle for development purposes. I've scaled it up vertically as much as I can, but the service is no longer stable in its current form. We've attempted to implement mechanisms to prevent people from abusing the service, but it's become a game of whack-a-mole and implementing proper rate limiting and per-channel auth is beyond the scope of what we can do in a day or two to get things back online.

I have a few ideas for next steps, and if there's demand I can try to spin up a new and improved service on smee.io, but in the meantime, it will be offline until this latest wave of traffic dies down and the service can be brought back up reliably.

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