|
| 1 | +""" |
| 2 | +Code for the LED Infinity Mirror Collar. Allows the animation sequence |
| 3 | +and color to be controlled by input from the Adafruit Bluefruit App |
| 4 | +""" |
| 5 | +import board |
| 6 | +import random |
| 7 | +import neopixel |
| 8 | +import digitalio |
| 9 | +from adafruit_debouncer import Debouncer |
| 10 | + |
| 11 | +# LED Animation modules |
| 12 | +from adafruit_led_animation.animation.comet import Comet |
| 13 | +from adafruit_led_animation.animation.chase import Chase |
| 14 | +from adafruit_led_animation.animation.rainbowcomet import RainbowComet |
| 15 | +from adafruit_led_animation.animation.pulse import Pulse |
| 16 | +from adafruit_led_animation.sequence import AnimationSequence |
| 17 | +from adafruit_led_animation.color import colorwheel |
| 18 | + |
| 19 | + |
| 20 | +# Bluetooth modules |
| 21 | +from adafruit_ble import BLERadio |
| 22 | +from adafruit_ble.advertising.standard import ProvideServicesAdvertisement |
| 23 | +from adafruit_ble.services.nordic import UARTService |
| 24 | +from adafruit_bluefruit_connect.packet import Packet |
| 25 | +from adafruit_bluefruit_connect.color_packet import ColorPacket |
| 26 | +from adafruit_bluefruit_connect.button_packet import ButtonPacket |
| 27 | + |
| 28 | +# NeoPixel control pin |
| 29 | +pixel_pin = board.D5 |
| 30 | + |
| 31 | +# Number of pixels in the collar (arranged in two rows) |
| 32 | +pixel_num = 24 |
| 33 | + |
| 34 | +pixels = neopixel.NeoPixel(pixel_pin, pixel_num, brightness=0.5, auto_write=False) |
| 35 | + |
| 36 | +# Create a switch from the ItsyBity's on-board pushbutton to toggle charge mode |
| 37 | +mode_pin = digitalio.DigitalInOut(board.SWITCH) |
| 38 | +mode_pin.direction = digitalio.Direction.INPUT |
| 39 | +mode_pin.pull = digitalio.Pull.UP |
| 40 | +switch = Debouncer(mode_pin) |
| 41 | + |
| 42 | +# Create the animations |
| 43 | +comet = Comet(pixels, speed=0.06, color=(180,0,255), tail_length=10, bounce=True) |
| 44 | +chase = Chase(pixels, speed=0.05, size=3, spacing=3, color=(0,255,255), reverse=True) |
| 45 | +rainbow_comet = RainbowComet(pixels, speed=.06) |
| 46 | +pulse = Pulse(pixels, speed=.04, color=(255,0,0), period = 0.2) |
| 47 | + |
| 48 | + |
| 49 | +# Our animations sequence |
| 50 | +seconds_per_animation = 10 |
| 51 | +animations = AnimationSequence(comet, rainbow_comet, chase, advance_interval=seconds_per_animation, auto_clear=True) |
| 52 | +# Current display determines whether we are showing the animation sequence or the pulse animation |
| 53 | +current_display = animations |
| 54 | + |
| 55 | +# Mode changes the color of random animations randomly |
| 56 | +random_color_mode = True |
| 57 | + |
| 58 | +def random_animation_color(anims): |
| 59 | + if random_color_mode: |
| 60 | + anims.color = colorwheel(random.randint(0,255)) |
| 61 | + |
| 62 | +animations.add_cycle_complete_receiver(random_animation_color) |
| 63 | + |
| 64 | + |
| 65 | +# After we complete three pulse cycles, return to main animations list |
| 66 | +def pulse_finished(anim): |
| 67 | + global current_display |
| 68 | + current_display = animations |
| 69 | + |
| 70 | +pulse.add_cycle_complete_receiver(pulse_finished) |
| 71 | +pulse.notify_cycles = 3 |
| 72 | + |
| 73 | + |
| 74 | +# Bluetooth |
| 75 | +ble = BLERadio() |
| 76 | +uart_service = UARTService() |
| 77 | +advertisement = ProvideServicesAdvertisement(uart_service) |
| 78 | + |
| 79 | +# Set charge_mode to True to turn off the LED Animations and Bluetooth |
| 80 | +# e.g. when charging the battery |
| 81 | +charge_mode = False |
| 82 | + |
| 83 | +# Checks the ItsyBitsy's switch button |
| 84 | +def check_switch(): |
| 85 | + global charge_mode |
| 86 | + switch.update() |
| 87 | + if switch.fell: #Switch changed state |
| 88 | + charge_mode = not charge_mode |
| 89 | + # if display has just been turned off, clear all LEDs, disconnect, stop advertising |
| 90 | + if charge_mode: |
| 91 | + pixels.fill((0,0,0)) |
| 92 | + pixels.show() |
| 93 | + if ble.connected: |
| 94 | + for conn in ble.connections: |
| 95 | + conn.disconnect() |
| 96 | + if ble.advertising: |
| 97 | + ble.stop_advertising() |
| 98 | + |
| 99 | +# Main program loop |
| 100 | +while True: |
| 101 | + # Check whether charge mode has been changed |
| 102 | + check_switch() |
| 103 | + if charge_mode: |
| 104 | + pass |
| 105 | + else: |
| 106 | + current_display.animate() |
| 107 | + if ble.connected: |
| 108 | + if uart_service.in_waiting: |
| 109 | + #Packet is arriving |
| 110 | + packet = Packet.from_stream(uart_service) |
| 111 | + if isinstance(packet, ButtonPacket) and packet.pressed: |
| 112 | + if packet.button == ButtonPacket.BUTTON_1: |
| 113 | + # Animation colors change to a random new value after every animation sequence |
| 114 | + random_color_mode = True |
| 115 | + elif packet.button == ButtonPacket.BUTTON_2: |
| 116 | + # Animation colors stay the same unless manually changed |
| 117 | + random_color_mode = False |
| 118 | + elif packet.button == ButtonPacket.BUTTON_3: |
| 119 | + # Stay on the same animation |
| 120 | + animations._advance_interval = None |
| 121 | + elif packet.button == ButtonPacket.BUTTON_4: |
| 122 | + # Auto-advance animations |
| 123 | + animations._advance_interval = seconds_per_animation*1000 |
| 124 | + elif packet.button == ButtonPacket.LEFT: |
| 125 | + # Go to first animation in the sequence |
| 126 | + animations.activate(0) |
| 127 | + elif packet.button == ButtonPacket.RIGHT: |
| 128 | + # Go to the next animation in the sequence |
| 129 | + animations.next() |
| 130 | + elif isinstance(packet, ColorPacket): |
| 131 | + animations.color = packet.color |
| 132 | + pulse.color = packet.color |
| 133 | + # temporarily change to pulse display to show off the new color |
| 134 | + current_display = pulse |
| 135 | + |
| 136 | + else: |
| 137 | + if not ble.advertising: |
| 138 | + ble.start_advertising(advertisement) |
0 commit comments