|
| 1 | +# SPDX-FileCopyrightText: 2020 Tim C, written for Adafruit Industries |
| 2 | +# |
| 3 | +# SPDX-License-Identifier: Unlicense |
| 4 | +""" |
| 5 | +This version runs on Feather RP2040 with a 3.5" FeatherWing |
| 6 | +""" |
| 7 | + |
| 8 | +import time |
| 9 | +import displayio |
| 10 | +import terminalio |
| 11 | +from adafruit_display_text import bitmap_label |
| 12 | +from adafruit_displayio_layout.layouts.grid_layout import GridLayout |
| 13 | +from adafruit_displayio_layout.widgets.icon_widget import IconWidget |
| 14 | +from adafruit_featherwing import tft_featherwing_35 |
| 15 | +import usb_hid |
| 16 | +from adafruit_hid.keyboard import Keyboard |
| 17 | +from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS |
| 18 | +from adafruit_hid.consumer_control import ConsumerControl |
| 19 | +from touch_deck_layers import ( |
| 20 | + touch_deck_config, |
| 21 | + KEY, |
| 22 | + STRING, |
| 23 | + MEDIA, |
| 24 | + KEY_PRESS, |
| 25 | + KEY_RELEASE, |
| 26 | +) |
| 27 | + |
| 28 | + |
| 29 | +# seems to help the touchscreen not get stuck with chip not found |
| 30 | +time.sleep(3) |
| 31 | + |
| 32 | +# display and touchscreen initialization |
| 33 | +displayio.release_displays() |
| 34 | +tft_featherwing = tft_featherwing_35.TFTFeatherWing35() |
| 35 | +display = tft_featherwing.display |
| 36 | +touchscreen = tft_featherwing.touchscreen |
| 37 | + |
| 38 | +# HID setup |
| 39 | +kbd = Keyboard(usb_hid.devices) |
| 40 | +cc = ConsumerControl(usb_hid.devices) |
| 41 | +kbd_layout = KeyboardLayoutUS(kbd) |
| 42 | + |
| 43 | +# variables to envorce timout between icon presses |
| 44 | +COOLDOWN_TIME = 0.5 |
| 45 | +LAST_PRESS_TIME = -1 |
| 46 | + |
| 47 | +# 'mock' icon indexes for the layer buttons |
| 48 | +# used for debouncing |
| 49 | +PREV_LAYER_INDEX = -1 |
| 50 | +NEXT_LAYER_INDEX = -2 |
| 51 | +HOME_LAYER_INDEX = -3 |
| 52 | + |
| 53 | +# start on first layer |
| 54 | +current_layer = 0 |
| 55 | + |
| 56 | +# Make the main_group to hold everything |
| 57 | +main_group = displayio.Group(max_size=10) |
| 58 | +display.show(main_group) |
| 59 | + |
| 60 | +# loading screen |
| 61 | +loading_group = displayio.Group() |
| 62 | + |
| 63 | +# black background, screen size minus side buttons |
| 64 | +loading_background = displayio.Bitmap( |
| 65 | + (display.width - 40) // 20, display.height // 20, 1 |
| 66 | +) |
| 67 | +loading_palette = displayio.Palette(1) |
| 68 | +loading_palette[0] = 0x0 |
| 69 | + |
| 70 | +# scaled group to match screen size minus side buttons |
| 71 | +loading_background_scale_group = displayio.Group(scale=20) |
| 72 | +loading_background_tilegrid = displayio.TileGrid( |
| 73 | + loading_background, pixel_shader=loading_palette |
| 74 | +) |
| 75 | +loading_background_scale_group.append(loading_background_tilegrid) |
| 76 | + |
| 77 | +# loading screen label |
| 78 | +loading_label = bitmap_label.Label(terminalio.FONT, text="Loading...", scale=3) |
| 79 | +loading_label.anchor_point = (0.5, 0.5) |
| 80 | +loading_label.anchored_position = (display.width // 2, display.height // 2) |
| 81 | + |
| 82 | +# append background and label to the group |
| 83 | +loading_group.append(loading_background_scale_group) |
| 84 | +loading_group.append(loading_label) |
| 85 | + |
| 86 | +# GridLayout to hold the icons |
| 87 | +# size and location can be adjusted to fit |
| 88 | +# different sized screens. |
| 89 | +layout = GridLayout( |
| 90 | + x=20, |
| 91 | + y=20, |
| 92 | + width=420, |
| 93 | + height=290, |
| 94 | + grid_size=(4, 3), |
| 95 | + cell_padding=6, |
| 96 | + max_size=20, |
| 97 | +) |
| 98 | + |
| 99 | +# list that holds the IconWidget objects for each icon. |
| 100 | +_icons = [] |
| 101 | + |
| 102 | +# list that holds indexes of currently pressed icons and layer buttons |
| 103 | +# used for debouncing |
| 104 | +_pressed_icons = [] |
| 105 | + |
| 106 | +# layer label at the top of the screen |
| 107 | +layer_label = bitmap_label.Label(terminalio.FONT) |
| 108 | +layer_label.anchor_point = (0.5, 0.0) |
| 109 | +layer_label.anchored_position = (display.width // 2, 4) |
| 110 | +main_group.append(layer_label) |
| 111 | + |
| 112 | +# right side layer buttons |
| 113 | +next_layer_btn = IconWidget("", "touch_deck_icons/layer_next.bmp", on_disk=True) |
| 114 | +next_layer_btn.x = display.width - 40 |
| 115 | +next_layer_btn.y = display.height - 100 |
| 116 | +next_layer_btn.resize = (40, 100) |
| 117 | +main_group.append(next_layer_btn) |
| 118 | + |
| 119 | +prev_layer_btn = IconWidget("", "touch_deck_icons/layer_prev.bmp", on_disk=True) |
| 120 | +prev_layer_btn.x = display.width - 40 |
| 121 | +prev_layer_btn.y = 110 |
| 122 | +prev_layer_btn.resize = (40, 100) |
| 123 | +main_group.append(prev_layer_btn) |
| 124 | + |
| 125 | +home_layer_btn = IconWidget("", "touch_deck_icons/layer_home.bmp", on_disk=True) |
| 126 | +home_layer_btn.x = display.width - 40 |
| 127 | +home_layer_btn.y = 0 |
| 128 | +home_layer_btn.resize = (40, 100) |
| 129 | +main_group.append(home_layer_btn) |
| 130 | + |
| 131 | + |
| 132 | +# helper method to laod icons for an index by its index in the |
| 133 | +# list of layers |
| 134 | +def load_layer(layer_index): |
| 135 | + |
| 136 | + # show the loading screen |
| 137 | + main_group.append(loading_group) |
| 138 | + time.sleep(0.05) |
| 139 | + |
| 140 | + # resets icon lists to empty |
| 141 | + global _icons |
| 142 | + _icons = [] |
| 143 | + layout._cell_content_list = [] |
| 144 | + |
| 145 | + # remove previous layer icons from the layout |
| 146 | + while len(layout) > 0: |
| 147 | + layout.pop() |
| 148 | + |
| 149 | + # set the layer labed at the top of the screen |
| 150 | + layer_label.text = touch_deck_config["layers"][layer_index]["name"] |
| 151 | + |
| 152 | + # loop over each shortcut and it's index |
| 153 | + for i, shortcut in enumerate(touch_deck_config["layers"][layer_index]["shortcuts"]): |
| 154 | + # create an icon for the current shortcut |
| 155 | + _new_icon = IconWidget(shortcut["label"], shortcut["icon"], on_disk=True) |
| 156 | + |
| 157 | + # add it to the list of icons |
| 158 | + _icons.append(_new_icon) |
| 159 | + |
| 160 | + # add it to the grid layout |
| 161 | + # calculate it's position from the index |
| 162 | + layout.add_content(_new_icon, grid_position=(i % 4, i // 4), cell_size=(1, 1)) |
| 163 | + |
| 164 | + # hide the loading screen |
| 165 | + time.sleep(0.05) |
| 166 | + main_group.pop() |
| 167 | + |
| 168 | + |
| 169 | +# append the grid layout to the main_group |
| 170 | +# so it gets shown on the display |
| 171 | +main_group.append(layout) |
| 172 | + |
| 173 | +# load the first layer to start |
| 174 | +load_layer(current_layer) |
| 175 | + |
| 176 | +# main loop |
| 177 | +while True: |
| 178 | + if touchscreen.touched: |
| 179 | + # loop over all data in touchscreen buffer |
| 180 | + while not touchscreen.buffer_empty: |
| 181 | + touches = touchscreen.touches |
| 182 | + # loop over all points touched |
| 183 | + for point in touches: |
| 184 | + if point: |
| 185 | + # current time, used for timeout between icon presses |
| 186 | + _now = time.monotonic() |
| 187 | + |
| 188 | + # if the timeout has passed |
| 189 | + if _now - LAST_PRESS_TIME > COOLDOWN_TIME: |
| 190 | + # print(point) |
| 191 | + |
| 192 | + # map the observed minimum and maximum touch values |
| 193 | + # to the screen size |
| 194 | + y = point["y"] - 250 |
| 195 | + x = 4096 - point["x"] - 250 |
| 196 | + y = y * display.width // (3820 - 250) |
| 197 | + x = x * display.height // (3820 - 250) |
| 198 | + |
| 199 | + # touch data is 90 degrees rotated |
| 200 | + # flip x, and y here to account for that |
| 201 | + p = (y, x) |
| 202 | + # print(p) |
| 203 | + |
| 204 | + # Next layer button pressed |
| 205 | + if ( |
| 206 | + next_layer_btn.contains(p) |
| 207 | + and NEXT_LAYER_INDEX not in _pressed_icons |
| 208 | + ): |
| 209 | + |
| 210 | + # increment layer |
| 211 | + current_layer += 1 |
| 212 | + # wrap back to beginning from end |
| 213 | + if current_layer >= len(touch_deck_config["layers"]): |
| 214 | + current_layer = 0 |
| 215 | + # load the new layer |
| 216 | + load_layer(current_layer) |
| 217 | + |
| 218 | + # save current time to check for timeout |
| 219 | + LAST_PRESS_TIME = _now |
| 220 | + |
| 221 | + # append this index to pressed icons for debouncing |
| 222 | + _pressed_icons.append(NEXT_LAYER_INDEX) |
| 223 | + |
| 224 | + # home layer button pressed |
| 225 | + if ( |
| 226 | + home_layer_btn.contains(p) |
| 227 | + and HOME_LAYER_INDEX not in _pressed_icons |
| 228 | + ): |
| 229 | + # 0 index is home layer |
| 230 | + current_layer = 0 |
| 231 | + # load the home layer |
| 232 | + load_layer(current_layer) |
| 233 | + |
| 234 | + # save current time to check for timeout |
| 235 | + LAST_PRESS_TIME = _now |
| 236 | + |
| 237 | + # append this index to pressed icons for debouncing |
| 238 | + _pressed_icons.append(HOME_LAYER_INDEX) |
| 239 | + |
| 240 | + # Previous layer button pressed |
| 241 | + if ( |
| 242 | + prev_layer_btn.contains(p) |
| 243 | + and PREV_LAYER_INDEX not in _pressed_icons |
| 244 | + ): |
| 245 | + |
| 246 | + # decrement layer |
| 247 | + current_layer -= 1 |
| 248 | + # wrap back to end from beginning |
| 249 | + if current_layer < 0: |
| 250 | + current_layer = len(touch_deck_config["layers"]) - 1 |
| 251 | + |
| 252 | + # load the new layer |
| 253 | + load_layer(current_layer) |
| 254 | + |
| 255 | + # save current time to check for timeout |
| 256 | + LAST_PRESS_TIME = _now |
| 257 | + |
| 258 | + # append this index to pressed icons for debouncing |
| 259 | + _pressed_icons.append(PREV_LAYER_INDEX) |
| 260 | + |
| 261 | + # loop over current layer icons and their indexes |
| 262 | + for index, icon_shortcut in enumerate(_icons): |
| 263 | + # if this icon was pressed |
| 264 | + if icon_shortcut.contains(p): |
| 265 | + # debounce logic, check that it wasn't already pressed |
| 266 | + if index not in _pressed_icons: |
| 267 | + # print("pressed {}".format(index)) |
| 268 | + |
| 269 | + # get actions for this icon from config object |
| 270 | + _cur_actions = touch_deck_config["layers"][ |
| 271 | + current_layer |
| 272 | + ]["shortcuts"][index]["actions"] |
| 273 | + |
| 274 | + # tuple means it's a single action |
| 275 | + if isinstance(_cur_actions, tuple): |
| 276 | + # put it in a list by itself |
| 277 | + _cur_actions = [_cur_actions] |
| 278 | + |
| 279 | + # loop over the actions |
| 280 | + for _action in _cur_actions: |
| 281 | + # HID keyboard keys |
| 282 | + if _action[0] == KEY: |
| 283 | + kbd.press(*_action[1]) |
| 284 | + kbd.release(*_action[1]) |
| 285 | + |
| 286 | + # String to write from layout |
| 287 | + elif _action[0] == STRING: |
| 288 | + kbd_layout.write(_action[1]) |
| 289 | + |
| 290 | + # Consumer control code |
| 291 | + elif _action[0] == MEDIA: |
| 292 | + cc.send(_action[1]) |
| 293 | + |
| 294 | + # Key press |
| 295 | + elif _action[0] == KEY_PRESS: |
| 296 | + kbd.press(*_action[1]) |
| 297 | + |
| 298 | + # Key release |
| 299 | + elif _action[0] == KEY_RELEASE: |
| 300 | + kbd.release(*_action[1]) |
| 301 | + |
| 302 | + # if there are multiple actions |
| 303 | + if len(_cur_actions) > 1: |
| 304 | + # small sleep to make sure |
| 305 | + # OS can respond to previous action |
| 306 | + time.sleep(0.2) |
| 307 | + |
| 308 | + # save current time to check for timeout |
| 309 | + LAST_PRESS_TIME = _now |
| 310 | + # append this index to pressed icons for debouncing |
| 311 | + _pressed_icons.append(index) |
| 312 | + else: # screen not touched |
| 313 | + |
| 314 | + # empty the pressed icons list |
| 315 | + _pressed_icons.clear() |
0 commit comments