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| 1 | +# Circuit Playground Express Simple Simon |
| 2 | +# |
| 3 | +# Game play based on information provided here: |
| 4 | +# http://www.waitingforfriday.com/?p=586 |
| 5 | +# |
| 6 | +# Author: Carter Nelson |
| 7 | +# MIT License (https://opensource.org/licenses/MIT) |
| 8 | +import time |
| 9 | +import random |
| 10 | +import math |
| 11 | +import board |
| 12 | +from analogio import AnalogIn |
| 13 | +from adafruit_circuitplayground.express import cpx |
| 14 | + |
| 15 | +FAILURE_TONE = 100 |
| 16 | +SEQUENCE_DELAY = 0.8 |
| 17 | +GUESS_TIMEOUT = 3.0 |
| 18 | +DEBOUNCE = 0.250 |
| 19 | +SEQUENCE_LENGTH = { |
| 20 | + 1 : 8, |
| 21 | + 2 : 14, |
| 22 | + 3 : 20, |
| 23 | + 4 : 31 |
| 24 | +} |
| 25 | +SIMON_BUTTONS = { |
| 26 | + 1 : { 'pads':(4,5), 'pixels':(0,1,2), 'color':0x00FF00, 'freq':415 }, |
| 27 | + 2 : { 'pads':(6,7), 'pixels':(2,3,4), 'color':0xFFFF00, 'freq':252 }, |
| 28 | + 3 : { 'pads':(1, ), 'pixels':(5,6,7), 'color':0x0000FF, 'freq':209 }, |
| 29 | + 4 : { 'pads':(2,3), 'pixels':(7,8,9), 'color':0xFF0000, 'freq':310 }, |
| 30 | +} |
| 31 | + |
| 32 | +def choose_skill_level(): |
| 33 | + # Default |
| 34 | + skill_level = 1 |
| 35 | + # Loop until button B is pressed |
| 36 | + while not cpx.button_b: |
| 37 | + # Button A increases skill level setting |
| 38 | + if cpx.button_a: |
| 39 | + skill_level += 1 |
| 40 | + skill_level = skill_level if skill_level < 5 else 1 |
| 41 | + # Indicate current skill level |
| 42 | + cpx.pixels.fill(0) |
| 43 | + for p in range(skill_level): |
| 44 | + cpx.pixels[p] = 0xFFFFFF |
| 45 | + time.sleep(DEBOUNCE) |
| 46 | + return skill_level |
| 47 | + |
| 48 | +def new_game(skill_level): |
| 49 | + # Seed the random function with noise |
| 50 | + a4 = AnalogIn(board.A4) |
| 51 | + a5 = AnalogIn(board.A5) |
| 52 | + a6 = AnalogIn(board.A6) |
| 53 | + a7 = AnalogIn(board.A7) |
| 54 | + |
| 55 | + seed = a4.value |
| 56 | + seed += a5.value |
| 57 | + seed += a6.value |
| 58 | + seed += a7.value |
| 59 | + |
| 60 | + random.seed(seed) |
| 61 | + |
| 62 | + # Populate the game sequence |
| 63 | + return [random.randint(1,4) for i in range(SEQUENCE_LENGTH[skill_level])] |
| 64 | + |
| 65 | +def indicate_button(button, duration): |
| 66 | + # Turn them all off |
| 67 | + cpx.pixels.fill(0) |
| 68 | + # Turn on the ones for the given button |
| 69 | + for p in button['pixels']: |
| 70 | + cpx.pixels[p] = button['color'] |
| 71 | + # Play button tone |
| 72 | + if button['freq'] == None: |
| 73 | + time.sleep(duration) |
| 74 | + else: |
| 75 | + cpx.play_tone(button['freq'], duration) |
| 76 | + # Turn them all off again |
| 77 | + cpx.pixels.fill(0) |
| 78 | + |
| 79 | +def show_sequence(sequence, step): |
| 80 | + # Set tone playback duration based on current location |
| 81 | + if step <= 5: |
| 82 | + duration = 0.420 |
| 83 | + elif step <= 13: |
| 84 | + duration = 0.320 |
| 85 | + else: |
| 86 | + duration = 0.220 |
| 87 | + |
| 88 | + # Play back sequence up to current step |
| 89 | + for b in range(step): |
| 90 | + time.sleep(0.05) |
| 91 | + indicate_button(SIMON_BUTTONS[sequence[b]], duration) |
| 92 | + |
| 93 | +def cap_map(b): |
| 94 | + if b == 1: return cpx.touch_A1 |
| 95 | + if b == 2: return cpx.touch_A2 |
| 96 | + if b == 3: return cpx.touch_A3 |
| 97 | + if b == 4: return cpx.touch_A4 |
| 98 | + if b == 5: return cpx.touch_A5 |
| 99 | + if b == 6: return cpx.touch_A6 |
| 100 | + if b == 7: return cpx.touch_A7 |
| 101 | + |
| 102 | +def get_button_press(): |
| 103 | + # Loop over all the buttons |
| 104 | + for button in SIMON_BUTTONS.values(): |
| 105 | + # Loop over each pad |
| 106 | + for pad in button['pads']: |
| 107 | + if cap_map(pad): |
| 108 | + indicate_button(button, DEBOUNCE) |
| 109 | + return button |
| 110 | + return None |
| 111 | + |
| 112 | +def game_lost(step): |
| 113 | + # Show button that should have been pressed |
| 114 | + cpx.pixels.fill(0) |
| 115 | + for p in SIMON_BUTTONS[sequence[step]]['pixels']: |
| 116 | + cpx.pixels[p] = SIMON_BUTTONS[sequence[step]]['color'] |
| 117 | + |
| 118 | + # Play sad sound :( |
| 119 | + cpx.play_tone(FAILURE_TONE, 1.5) |
| 120 | + |
| 121 | + # And just sit here until reset |
| 122 | + while True: |
| 123 | + pass |
| 124 | + |
| 125 | +def game_won(): |
| 126 | + # Play 'razz' special victory signal |
| 127 | + for i in range(3): |
| 128 | + indicate_button(SIMON_BUTTONS[4], 0.1) |
| 129 | + indicate_button(SIMON_BUTTONS[2], 0.1) |
| 130 | + indicate_button(SIMON_BUTTONS[3], 0.1) |
| 131 | + indicate_button(SIMON_BUTTONS[1], 0.1) |
| 132 | + indicate_button(SIMON_BUTTONS[4], 0.1) |
| 133 | + indicate_button(SIMON_BUTTONS[2], 0.1) |
| 134 | + |
| 135 | + # Change tones to failure tone |
| 136 | + for button in SIMON_BUTTONS.values(): |
| 137 | + button['freq'] = FAILURE_TONE |
| 138 | + |
| 139 | + # Continue for another 0.8 seconds |
| 140 | + for i in range(2): |
| 141 | + indicate_button(SIMON_BUTTONS[3], 0.1) |
| 142 | + indicate_button(SIMON_BUTTONS[1], 0.1) |
| 143 | + indicate_button(SIMON_BUTTONS[4], 0.1) |
| 144 | + indicate_button(SIMON_BUTTONS[2], 0.1) |
| 145 | + |
| 146 | + # Change tones to silence |
| 147 | + for button in SIMON_BUTTONS.values(): |
| 148 | + button['freq'] = None |
| 149 | + |
| 150 | + # Loop lights forever |
| 151 | + while True: |
| 152 | + indicate_button(SIMON_BUTTONS[3], 0.1) |
| 153 | + indicate_button(SIMON_BUTTONS[1], 0.1) |
| 154 | + indicate_button(SIMON_BUTTONS[4], 0.1) |
| 155 | + indicate_button(SIMON_BUTTONS[2], 0.1) |
| 156 | + |
| 157 | +# Initialize setup |
| 158 | +cpx.pixels.fill(0) |
| 159 | +cpx.pixels[0] = 0xFFFFFF |
| 160 | +skill_level = choose_skill_level() |
| 161 | +sequence = new_game(skill_level) |
| 162 | +current_step = 1 |
| 163 | + |
| 164 | +#Loop forever |
| 165 | +while True: |
| 166 | + # Show sequence up to current step |
| 167 | + show_sequence(sequence, current_step) |
| 168 | + |
| 169 | + # Read player button presses |
| 170 | + for step in range(current_step): |
| 171 | + start_guess_time = time.monotonic() |
| 172 | + guess = None |
| 173 | + while (time.monotonic() - start_guess_time < GUESS_TIMEOUT) and (guess == None): |
| 174 | + guess = get_button_press() |
| 175 | + if not guess == SIMON_BUTTONS[sequence[step]]: |
| 176 | + game_lost(sequence[step]) |
| 177 | + |
| 178 | + # Advance the game forward |
| 179 | + current_step += 1 |
| 180 | + if current_step > len(sequence): |
| 181 | + game_won() |
| 182 | + |
| 183 | + # Small delay before continuing |
| 184 | + time.sleep(SEQUENCE_DELAY) |
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