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I could now successfully import my animation into Blender (thx for the very fast update of the Blender importer which works now perfect)
Thx to this hint:
if no material is added to a visual shape in Chrono, you can add by hand in Blender to
# the asset object available in "chrono_assets" collection. (link to data, not to object);
# if a material is added to a visual shape in Chrono, it overrides the material you add to
# the asset object available in "chrono_assets" collection (unless you disable "Chrono materials" in
# the Chrono sidebar panel).
i could also change materials successfully.
But i couldn't find a way to UV unwrap my object. Do you have a documentation or a way to do that? Because just "normal" coloring of objects doesn't make realistic renders.
Thank you for any hint/help.
The text was updated successfully, but these errors were encountered:
I could now successfully import my animation into Blender (thx for the very fast update of the Blender importer which works now perfect)
Thx to this hint:
i could also change materials successfully.
But i couldn't find a way to UV unwrap my object. Do you have a documentation or a way to do that? Because just "normal" coloring of objects doesn't make realistic renders.
Thank you for any hint/help.
The text was updated successfully, but these errors were encountered: