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foo_snarl.vcxproj
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foo_snarl.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{5BB212D4-CA4C-4FA7-9959-F5175063DF3C}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>foo_snarl</RootNamespace>
<SccProjectName>
</SccProjectName>
<SccAuxPath>
</SccAuxPath>
<SccLocalPath>
</SccLocalPath>
<SccProvider>
</SccProvider>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<UseOfAtl>Static</UseOfAtl>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;FOO_SNARL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<IgnoreAllDefaultLibraries>
</IgnoreAllDefaultLibraries>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
<AdditionalDependencies>../shared/shared.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>xcopy "$(SolutionDir)$(Configuration)\foo_snarl.dll" "%appdata%\foobar2000\user-components\foo_snarl\" /Y
powershell start-process 'C:\Program Files (x86)\foobar2000\foobar2000.exe'</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy foo_snarl.dll to foobar2000 user-components directory</Message>
</PostBuildEvent>
<PreBuildEvent>
<Command>taskkill /f /fi "imagename eq foobar2000.exe"</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Stop foobar2000, if running.</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FOO_SNARL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Users\Skyler\Documents\Visual Studio 2010\Projects\SDK-2010-10-02\foobar2000\helpers;C:\Users\Skyler\Documents\Visual Studio 2010\Projects\Snarl\SnarlInterface;C:\Users\Skyler\Documents\Visual Studio 2010\Projects\SDK-2010-10-02\foobar2000\SDK;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
<AdditionalDependencies>../shared/shared.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Users\Skyler\Documents\Visual Studio 2010\Projects\SDK-2010-10-02\foobar2000\shared;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<ProjectReference>
<UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
</ProjectReference>
<PostBuildEvent>
<Command>xcopy "$(SolutionDir)$(Configuration)\foo_snarl.dll" "%appdata%\foobar2000\user-components\foo_snarl\" /Y
powershell start-process 'C:\Program Files (x86)\foobar2000\foobar2000.exe'</Command>
<Message>Copy foo_snarl.dll to foobar2000 user-components directory</Message>
</PostBuildEvent>
<PreBuildEvent>
<Command>taskkill /f /fi "imagename eq foobar2000.exe"</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Stop foobar2000, if running.</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="foo_snarl.cpp" />
<ClCompile Include="initquit.cpp" />
<ClCompile Include="menu.cpp" />
<ClCompile Include="play_callback.cpp" />
<ClCompile Include="preferences.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="preferences.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="stdafx.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\SnarlInterface\SnarlInterface.vcxproj">
<Project>{1b46afae-79d7-4099-a1ac-62e282bf7a4f}</Project>
</ProjectReference>
<ProjectReference Include="..\..\foobar2000\foobar2000_component_client\foobar2000_component_client.vcxproj">
<Project>{71ad2674-065b-48f5-b8b0-e1f9d3892081}</Project>
</ProjectReference>
<ProjectReference Include="..\..\foobar2000\helpers\foobar2000_sdk_helpers.vcxproj">
<Project>{ee47764e-a202-4f85-a767-abdab4aff35f}</Project>
</ProjectReference>
<ProjectReference Include="..\..\foobar2000\SDK\foobar2000_SDK.vcxproj">
<Project>{e8091321-d79d-4575-86ef-064ea1a4a20d}</Project>
</ProjectReference>
<ProjectReference Include="..\..\pfc\pfc.vcxproj">
<Project>{ebfffb4e-261d-44d3-b89c-957b31a0bf9c}</Project>
</ProjectReference>
<ProjectReference Include="..\ATLHelpers\foobar2000_ATL_helpers.vcxproj">
<Project>{622e8b19-8109-4717-bd4d-9657aa78363e}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="foo_snarl.rc" />
</ItemGroup>
<ItemGroup>
<None Include="CHANGELOG.txt" />
<None Include="INSTALL.txt" />
<None Include="LICENSE.txt" />
<None Include="README.md" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties RESOURCE_FILE="foo_snarl.rc" />
</VisualStudio>
</ProjectExtensions>
</Project>