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debug #303: clear .godot/ before procdump re-run (cold-start crash)
First-pass gd build crashed naturally with 0xc0000005 — but the second
godot invocation (same args, same cwd, manually under procdump) exited
cleanly with code 0. State left in .godot/ by the first export changes
behavior on subsequent exports.
So the crash is cold-start only. Delete .godot/ before the procdump
re-run, then redo --import → --export-release so the second invocation
goes through the same code path that crashed.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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