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code-city.js
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(function(){
function codeCityModule(THREE,d3) {
'use strict';
var houseMargin = 0.005; //min margin in percent
var houseFloorHeight = 3;
var exports = {};
function generateTreemap(data,params){
var layout = d3.layout.treemap()
.size([1.0, 1.0])
.sticky(true)
.round(false)
.padding(4 * houseMargin)
.value(function(d){return d.area;});
return layout.nodes(data).filter(function(d){
return Math.min(d.dx, d.dy) > 0.001 * houseMargin;
});
}
function codeCity(element, rawData, params){
var canvas = d3.select(element);
var data = generateTreemap(rawData,params);
var width = canvas.node().offsetWidth;
var height = width;
var raycaster = new THREE.Raycaster();
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45.0, width/height, 1.0, 1000 );
if (!window.renderer)
window.renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true });
var renderer = window.renderer;
camera.position.y = -3;
camera.position.z = 2;
camera.lookAt(new THREE.Vector3(0, -0.25, 0));
var renderer;
var intersected;
var rootHouse;
var fragmentShader = " \
varying vec2 vUv; \
varying vec3 vColor; \
varying vec3 pos; \
uniform float glow; \
void main() { \
float m = 0.8+pos.z*1.0; \
float d1 = abs(vUv.x-1.0); \
float d2 = vUv.x; \
float d3 = abs(vUv.y-1.0); \
float d4 = vUv.y; \
float minDistance = min(min(min(d1,d2),d3),d4); \
float dEdge = 1.0; \
float treshold = 0.12; \
float multiplier = 1.05; \
if (minDistance < treshold) \
dEdge = multiplier/(1.0+pow(minDistance/treshold+0.01,2.0)*(multiplier-1.0)); \
m = dEdge*m; \
m = m*glow; \
float dPersp = sqrt(pow(vUv.x-1.0,2.0)+pow(vUv.y-1.0,2.0)); \
m = (1.0+dPersp*0.2)*m; \
gl_FragColor = vec4(vColor.x*m, vColor.y*m,vColor.z*m ,1.0); \
}";
var vertexShader = " \
uniform float glow; \
uniform vec3 color; \
varying vec3 vColor; \
varying vec2 vUv; \
varying vec3 pos; \
void main() { \
vUv = uv; \
vColor = color; \
gl_Position = projectionMatrix * \
modelViewMatrix * vec4(position, 1.0 ); \
pos = position; \
} \
";
var cameraDistance = 3.0;
var cameraHeight = 1.95;
var cameraZ = -1.4;
var cameraAngle = 0.0;
var maximumHeight;
var minimumHeight;
function addHouse(d){
var unitHeight = 5 / 1000;
var w = 1000;
var h = 1000;
var gw = Math.max(0, (d.dx - 2 * houseMargin)*w) / 500;
var gh = Math.max(0, (d.dy - 2 * houseMargin)*h) / 500;
var minimum_baseHeight = 0.1;
var baseHeight = minimum_baseHeight;
if(maximumHeight > minimumHeight)
baseHeight = Math.max(minimum_baseHeight, Math.sqrt((d.height-minimumHeight)/(maximumHeight-minimumHeight)));
var gd = unitHeight * (d.children ? 0.05 : baseHeight)*130.0;
var gx = ((d.x + d.dx/2)*w ) / 500 - 1;
var gy = 1 - ((d.y + d.dy/2)*h ) / 500;
var gz = d.depth * unitHeight + gd / 2;
var shaderMaterial = new THREE.ShaderMaterial({
fragmentShader: fragmentShader,
vertexShader: vertexShader,
uniforms : {
color : {type : 'c',value: new THREE.Color(d.color)},
glow : {type: 'f',value : 1.0},
}
});
var geometry = new THREE.BoxGeometry(gw, gh, gd);
var material = new THREE.MeshLambertMaterial({ color: d.color });
var cube = new THREE.Mesh(geometry, shaderMaterial);
cube.position.x = gx;
cube.position.y = gy;
cube.position.z = gz;
cube.castShadow = true;
cube.receiveShadow = true;
cube.d = d;
var objToAdd = rootHouse || scene;
objToAdd.add(cube);
if (!rootHouse) {
rootHouse = cube;
rootHouse.rotation.z = Math.PI / 4;
}
}
function render() {
renderer.render(scene, camera);
}
function animate() {
requestAnimationFrame(animate);
}
var selectedD;
function onCanvasMouseMove(event) {
var e = event;
var et = e.target;
e.preventDefault();
var mouse = new THREE.Vector2();
mouse.x = (((e.offsetX !== undefined ? e.offsetX : e.layerX) - et.offsetLeft) / et.clientWidth) * 2 - 1;
mouse.y = -((( e.offsetY !== undefined ? e.offsetY : e.layerY) - et.offsetTop) / et.clientHeight) * 2 + 1;
mouse.z = -1;
raycaster.setFromCamera(mouse, camera);
var intersects = raycaster.intersectObjects(rootHouse ? [rootHouse].concat(rootHouse.children) : []);
if (intersects.length > 0) {
if (intersected != intersects[0].object || true) {
if (intersected) {
intersected.material.uniforms.glow = {type : 'f',value : 1.0};
intersected.material.needsUpdate = true;
}
intersected = intersects[0].object;
intersected.material.uniforms.glow = {type : 'f',value : 1.4};
intersected.material.needsUpdate = true;
selectedD = intersected.d;
if (params.legend){
params.legend.onMouseover(intersected.d,e);
}
render();
}
} else if (intersected) {
intersected.material.uniforms.glow = {type : 'f',value : 1.0};
intersected.material.needsUpdate = true;
intersected = null;
if (params.legend && selectedD)
params.legend.onMouseout(selectedD,e);
selectedD = undefined;
render();
}
}
function onCanvasMouseClick(e){
e.preventDefault();
if (params.legend)
params.legend.onClick(selectedD,e);
}
renderer.setSize(width, height);
renderer.setClearColor( 0xffffff, 1);
renderer.shadowMapEnabled = true;
canvas.node().appendChild(renderer.domElement);
var directionalLight = new THREE.DirectionalLight(0xFFFFFF, 1.0);
directionalLight.position.set(-5, -10, 15);
directionalLight.castShadow = true;
directionalLight.shadowCameraNear = 0.01;
directionalLight.shadowCameraFar = 20;
directionalLight.shadowCameraRight = 1.5;
directionalLight.shadowCameraLeft = -1.5;
directionalLight.shadowCameraTop = 1.5;
directionalLight.shadowCameraBottom = -1.5;
directionalLight.shadowDarkness = 0.5;
scene.add(directionalLight);
// add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0x313131);
scene.add(ambientLight);
renderer.domElement.addEventListener('mousemove', onCanvasMouseMove, false);
renderer.domElement.addEventListener('click', onCanvasMouseClick, false);
var findExtremes = function(d){
if (d.children)
return;
if (d.height > maximumHeight || maximumHeight === undefined)
maximumHeight = d.height;
if (d.height < minimumHeight || minimumHeight === undefined)
minimumHeight = d.height;
}
data.forEach(findExtremes);
data.forEach(addHouse);
render();
animate();
var distance = 500.0;
var maxHeight = -20.0;
var maxDistance = distance;
var distanceAngle = 10.0;
var flyBy = function(){
var acceleration = Math.pow((maxDistance-distance)/maxDistance,2.0);
distance -= 0.01+32.0*(1.0-acceleration);
var height = distance/maxDistance*maxHeight;
distanceAngle=distance*0.1;
camera.position.set(-(distance+cameraDistance)*Math.cos(distanceAngle+cameraAngle),-(distance+cameraDistance)*Math.sin(distanceAngle+cameraAngle),height+cameraHeight);
camera.up = new THREE.Vector3(0,0,1);
camera.lookAt(new THREE.Vector3(Math.cos(cameraAngle+distanceAngle),Math.sin(cameraAngle+distanceAngle),cameraZ));
render();
if (distance > 0)
setTimeout(flyBy,10);
};
flyBy();
var setCameraRotation = function(angle){
cameraAngle = angle;
camera.position.set(-cameraDistance*Math.cos(cameraAngle),-cameraDistance*Math.sin(cameraAngle),cameraHeight);
camera.up = new THREE.Vector3(0,0,1);
camera.lookAt(new THREE.Vector3(Math.cos(cameraAngle),Math.sin(cameraAngle),cameraZ));
render();
}
var getCameraRotation = function(){
return cameraAngle;
}
return {
getCameraRotation : getCameraRotation,
setCameraRotation : setCameraRotation
};
}
exports.codeCity = codeCity;
exports.generateTreemap = generateTreemap;
return exports;
}
if (typeof define === "function" && define.amd){
define(["threejs","d3"],codeCityModule);
} else if (typeof module === "object" && module.exports){
module.exports = codeCityModule(require('d3'),require('threejs'));
} else {
window.codeCity = codeCityModule(d3,THREE);
}
}())