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refactor: extract mode controllers from GameApp (plan 42)
Split game-app.ts (1,532 lines) into four focused files with no behavior changes: - loading-controller.ts: owns WorldLoadingState and loading token machinery (beginLoading, isLoadingTokenActive, applyLoadingProgress, failLoading, etc.) plus the loading-screen tick UI - menu-controller.ts: owns MenuState, menu tick, all action dispatch, and world/server management helpers (syncMenuWorlds, syncSavedServers, createWorld, deleteWorld, saveServer, deleteServer) - play-controller.ts: owns chat/inventory/pause state, firstPersonSwingRemaining, debug-memory helpers, the fixed-step gameplay tick (updateGame), input routing, HUD build, and overlay text - game-app.ts: reduced to 719 lines; retains connections, appMode, timing, settings, joinWorld/joinServer, completeWorldJoinLoading, registerConnectionEventHandlers, renderFrame, and the main tick dispatcher Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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