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Intermediate: In game overlay #51

@raybbian

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@raybbian

Eventually, we will probably need some way for the player to visualize which light beams have already been used, etc. One way to do this is probably a UI overlay on the screen, but we can consider other forms of selection as well (maybe ilke the league ping wheel?). Ultimately, whatever you choose to implement is up to you.

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What you will might do

  1. You will essentially add UI components into the game that reflects information on the PlayerLightInventory.
  2. Write a system that spawns in the UI components initially at startup.
  3. Write a system that updates the UI components in the Update schedule. This can be done by querying for the PlayerLightInventory and updating the UI entities accordingly.

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