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for (int i = 0; i < gamepadEvent->numButtons; ++i) TRACELOGD("Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]);
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*/
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if ((gamepadEvent->connected)&& (gamepadEvent->index<MAX_GAMEPADS))
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if (gamepadEvent->connected&& (gamepadEvent->index<MAX_GAMEPADS))
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