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rpgtkoolmv#180 remove update() from initialize()
It's inappropriate to call the update() before scene readies.
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js/rpg_sprites/Spriteset_Base.js

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@@ -18,7 +18,6 @@ Spriteset_Base.prototype.initialize = function() {
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this.createLowerLayer();
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this.createToneChanger();
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this.createUpperLayer();
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this.update();
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};
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Spriteset_Base.prototype.createLowerLayer = function() {

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