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Copy pathpokemon-game-script.js
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pokemon-game-script.js
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//Life bar variables
let enemyHp = 100
let userHp = 100
//Squirtle
let tackle = 40
let tailWhip = 2
let squirtleSpeed = 1
let squirtleDefense = 20
//Charmander
let scratch = 40
let growl = 2
let speedCharmander = 2
let charmanderDefense = 20
//Variables for IDs that containt text messages during game
let messageBattle = document.querySelector('#text-message')
let messageBattle2 = document.querySelector('#text-message2')
let messageFinal = document.querySelector('#final-message')
//Click interations, charmander attacks and reset game btn
document.querySelector('#scratch').addEventListener('click', useScratch)
document.querySelector('#growl').addEventListener('click', useGrowl)
document.querySelector('#play-again').addEventListener('click', playAgain)
//Charmander's attack
function useScratch(){
enemyHp = enemyHp + squirtleDefense - scratch
messageBattle.innerText = 'Charmander used scratch!'
//converting number to string and adding % sign to affect css life bar
document.querySelector('#enemy-life').style.width = `${String(enemyHp)}%`
//Computer's turn
if(enemyHp > 0) {
pcMove()
}
if(enemyHp <= 0 && userHp > 0) {
messageFinal.innerText = 'Charmander won!'
document.querySelector('#squirtle').style.display = 'none'
document.querySelector('.moves').style.display = 'none'
document.querySelector('#play-again').style.display = 'block'
document.querySelector('#enemy-life').style.display = 'none'
messageBattle2.style.display = 'none'
} else if (enemyHp <= 0 && userHp <= 0){
messageFinal.innerText = 'Tie!'
document.querySelector('#squirtle').style.display = 'none'
document.querySelector('#charmander').style.display = 'none'
document.querySelector('.moves').style.display = 'none'
document.querySelector('#play-again').style.display = 'block'
document.querySelector('#enemy-life').style.display = 'none'
document.querySelector('#user-life').style.display = 'none'
}
}
//Charmander's non attacking move
function useGrowl(){
if(tackle >= 10){
tackle = tackle - growl
} else {
tackle = 10
}
messageBattle.innerText = "Charmander used growl! Squirtle's attack was reduced"
//Computer's turn
if(enemyHp > 0) {
pcMove()
}
}
//Random number (1 or 2)
function chance() {
return Math.floor(Math.random() *2+1)
}
//Computer makes a move depening on random numer (1 or 2)
function pcMove(){
if (chance() === 1) {
//function for Tackle attack
useTackle()
} else {
//function for tail whip
useTailwhip()
}
}
//Squirtle's attack
function useTackle(){
userHp = userHp + charmanderDefense - tackle
messageBattle2.innerText = 'Squirtle used tackle!'
document.querySelector('#user-life').style.width = `${String(userHp)}%`
if(userHp <= 0 && enemyHp > 0) {
messageFinal.innerText = 'Squirtle won!'
document.querySelector('#charmander').style.display = 'none'
document.querySelector('.moves').style.display = 'none'
document.querySelector('#play-again').style.display = 'block'
document.querySelector('#user-life').style.display = 'none'
messageBattle.style.display = 'none'
} else if (enemyHp <= 0 && userHp <= 0){
messageFinal.innerText = 'Tie!'
document.querySelector('#squirtle').style.display = 'none'
document.querySelector('#charmander').style.display = 'none'
document.querySelector('.moves').style.display = 'none'
document.querySelector('#play-again').style.display = 'block'
document.querySelector('#enemy-life').style.display = 'none'
document.querySelector('#user-life').style.display = 'none'
}
}
//Squirtle's non attacking move
function useTailwhip(){
if(charmanderDefense >= 0){
charmanderDefense = charmanderDefense - tailWhip
} else {
charmanderDefense = 0
}
messageBattle2.innerText = "Squirtle used Tail Whip! Charmander's defense was reduced"
}
//RESET GAME
function playAgain() {
//resetting variables to their original value
enemyHp = 100
userHp = 100
//Squirtle
tackle = 40
tailWhip = 2
squirtleSpeed = 1
squirtleDefense = 20
//Charmander
scratch = 40
growl = 2
speedCharmander = 2
charmanderDefense = 20
//showing and hiding css parts
messageBattle.innerText = ''
messageBattle2.innerText = ''
messageFinal.innerText = ''
messageBattle2.style.display = 'block'
messageBattle.style.display = 'block'
document.querySelector('#squirtle').style.display = 'block'
document.querySelector('#charmander').style.display = 'block'
document.querySelector('.moves').style.display = 'block'
document.querySelector('#play-again').style.display = 'none'
document.querySelector('#enemy-life').style.display = 'block'
document.querySelector('#enemy-life').style.width = '100%'
document.querySelector('#user-life').style.display = 'block'
document.querySelector('#user-life').style.width = '100%'
}