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box.tscn
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76 lines (59 loc) · 2.56 KB
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[gd_scene load_steps=9 format=1]
[ext_resource path="res://box.gd" type="Script" id=1]
[ext_resource path="res://assets/sprites/generated/spritesheet_backtiles.BackTile_01.atex" type="Texture" id=2]
[ext_resource path="res://assets/sprites/generated/spritesheet_backtiles.BackTile_02.atex" type="Texture" id=3]
[ext_resource path="res://assets/sprites/generated/spritesheet_backtiles.BackTile_03.atex" type="Texture" id=4]
[ext_resource path="res://assets/sprites/generated/spritesheet_backtiles.BackTile_04.atex" type="Texture" id=5]
[sub_resource type="RectangleShape2D" id=2]
custom_solver_bias = 0.0
extents = Vector2( 128, 128 )
[sub_resource type="SpriteFrames" id=3]
animations = [ { "frames":[ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ) ], "loop":true, "name":"default", "speed":5.0 } ]
[sub_resource type="Animation" id=4]
resource/name = "default"
length = 0.4
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".:transform/rot")
tracks/0/interp = 1
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0, 0.1, 0.2, 0.3, 0.4 ), "transitions":FloatArray( 1, 1, 1, 1, 1 ), "update":0, "values":[ 90.0, 94.0, 90.0, 86.0, 90.0 ] }
tracks/1/type = "value"
tracks/1/path = NodePath(".:transform/scale")
tracks/1/interp = 1
tracks/1/imported = false
tracks/1/keys = { "times":FloatArray( 0, 0.1, 0.2, 0.3, 0.4 ), "transitions":FloatArray( 1, 1, 1, 1, 1 ), "update":0, "values":[ Vector2( 1, 1 ), Vector2( 0.8, 0.8 ), Vector2( 1, 1 ), Vector2( 0.8, 0.8 ), Vector2( 1, 1 ) ] }
tracks/2/type = "value"
tracks/2/path = NodePath(".:frame")
tracks/2/interp = 1
tracks/2/imported = false
tracks/2/keys = { "times":FloatArray( 0, 0.1, 0.2, 0.3, 0.4 ), "transitions":FloatArray( 1, 1, 1, 1, 1 ), "update":1, "values":[ 0, 1, 2, 3, 0 ] }
[node name="Node2D" type="Area2D"]
input/pickable = true
shapes/0/shape = SubResource( 2 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
script/script = ExtResource( 1 )
[node name="sprite" type="AnimatedSprite" parent="."]
transform/rot = 90.0
frames = SubResource( 3 )
animation = "default"
[node name="animation" type="AnimationPlayer" parent="sprite"]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/default = SubResource( 4 )
next/default = ""
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = ""
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
trigger = false
_update_shape_index = 0