Skip to content

Latest commit

 

History

History
146 lines (102 loc) · 4.06 KB

File metadata and controls

146 lines (102 loc) · 4.06 KB

+++ title = "This Month in Rust GameDev #28 - November 2021" transparent = true draft = true +++

Welcome to the 28th issue of the Rust GameDev Workgroup's monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem for anyone wishing to use Rust in their development process! Want to get involved? Join the Rust GameDev working group!

You can follow the newsletter creation process by watching the coordination issues. Want something mentioned in the next newsletter? Send us a pull request. Feel free to send PRs about your own projects!

Game Updates

Engine Updates

Tetra 0.6.7

Tetra is a simple 2D game framework, inspired by XNA, Love2D, and Raylib. This month, version 0.6.7 was released, featuring:

  • Updates to the gamepad backend, adding rumble support for a much wider variety of controllers (including DualShock 4s)
  • Various bugfixes and docs improvements

For more details, see the changelog.

Additionally, development has begun on version 0.7 - check out the planned features and changes, and feel free to suggest more!

Learning Material Updates

Tooling Updates

Library Updates

Popular Workgroup Issues in Github

Meeting Minutes

See all meeting issues including full text notes or join the next meeting.

Discussions

Requests for Contribution

Jobs

Bonus


That's all news for today, thanks for reading!

Want something mentioned in the next newsletter? Send us a pull request.

Also, subscribe to @rust_gamedev on Twitter or /r/rust_gamedev subreddit if you want to receive fresh news!