+++ title = "This Month in Rust GameDev #28 - November 2021" transparent = true draft = true +++
Welcome to the 28th issue of the Rust GameDev Workgroup's monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem for anyone wishing to use Rust in their development process! Want to get involved? Join the Rust GameDev working group!
You can follow the newsletter creation process by watching the coordination issues. Want something mentioned in the next newsletter? Send us a pull request. Feel free to send PRs about your own projects!
- Game Updates
- Learning Material Updates
- Engine Updates
- Tooling Updates
- Library Updates
- Popular Workgroup Issues in Github
- Meeting Minutes
- Discussions
- Requests for Contribution
- Jobs
- Bonus
Tetra 0.6.7
Tetra is a simple 2D game framework, inspired by XNA, Love2D, and Raylib. This month, version 0.6.7 was released, featuring:
- Updates to the gamepad backend, adding rumble support for a much wider variety of controllers (including DualShock 4s)
- Various bugfixes and docs improvements
For more details, see the changelog.
Additionally, development has begun on version 0.7 - check out the planned features and changes, and feel free to suggest more!
See all meeting issues including full text notes or join the next meeting.
That's all news for today, thanks for reading!
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