|
| 1 | ++++ |
| 2 | +title = "Newsletter Survey Results" |
| 3 | +date = 2024-06-03 |
| 4 | +transparent = true |
| 5 | +draft = false |
| 6 | ++++ |
| 7 | + |
| 8 | +Since we are [rebooting the newsletter](https://gamedev.rs/blog/newsletter-changes/), we wanted to know more about our readers. |
| 9 | +52 of you filled out the survey last month. Thank you very much! |
| 10 | + |
| 11 | +The biggest takeaways are: |
| 12 | +- People are generally excited about the newsletter |
| 13 | +- The current frequency of the newsletter is good |
| 14 | +- Readers do not want anything in the newsletter generated by AI |
| 15 | +- Contributing to the newsletter could be easier. If you've got ideas on how to make this happen, please [let us know](https://github.com/rust-gamedev/rust-gamedev.github.io/issues/1519)! |
| 16 | + |
| 17 | +We will now go through the results in the same order as the questions were asked. The full analysis and data is open-sourced on [GitHub](https://github.com/janhohenheim/rust-gamedev-statistics/tree/main/jan-hohenheim-2024). |
| 18 | + |
| 19 | +## Excitement |
| 20 | + |
| 21 | + |
| 22 | + |
| 23 | +On average, readers are excited about the newsletter. The mean excitement level is 3.6 out of 5, the median is 4. |
| 24 | +Our 95% confidence interval is [3.32, 3.91] using a standard error of 0.15 (sd = 1.05, n = 52). |
| 25 | + |
| 26 | +These are fairly nice results. Anecdotally, we got a lot of messages about issues with the newsletter and how to improve it, |
| 27 | +so we are happy to see that the excitement is still high. Still, the data shows that we have room for improvement. |
| 28 | + |
| 29 | +## Content Quantity |
| 30 | + |
| 31 | + |
| 32 | + |
| 33 | + |
| 34 | +When asked about how to change the amount of content per newsletter, the majority of readers (58%) voted to leave the amount as-is or don't care. |
| 35 | +On the other hand, this means nearly half of the readers would change something about the content quantity. |
| 36 | +17% voted for "less content; keep only the most important news" and 25% for "more content; add sections for minor news". |
| 37 | +These two options are luckily not mutually exclusive. |
| 38 | +One option we could implement is to have a new section for "minor news" where we don't go into detail, |
| 39 | +and a section for "miscellaneous links" where we only list some links without any commentary. |
| 40 | + |
| 41 | +## Newsletter Frequency |
| 42 | + |
| 43 | + |
| 44 | + |
| 45 | +73% of readers are either happy with the current frequency or don't care. A minority of 21% would like the newsletter to become quarterly. |
| 46 | +Arguments we've heard for this are that a lower frequency would allow editors to improve the quality that goes into each newsletter. |
| 47 | +Counterarguments include that a lower frequency would make the newsletter less timely. |
| 48 | +Things like calls for playtesters or job offers would be less useful if they were only sent out every three months. |
| 49 | + |
| 50 | +## AI |
| 51 | + |
| 52 | + |
| 53 | + |
| 54 | +This question was a catalyst for a lot of discussion on [Discord]. |
| 55 | + |
| 56 | +If we interpret the answers as a scale of 1-5, where 1 is "not okay at all" and 5 is "I love it", the mean answer was 2.25, the median 2. |
| 57 | +Notably, the mode is tied at 1 and 2. The 95% confidence interval is [1.89, 2.61] using a standard error of 0.18 (sd = 1.30, n = 52). |
| 58 | +People are generally against using an LLM to generate summaries. 79.2% of readers would prefer not to use AI. |
| 59 | + |
| 60 | +Viewed from another angle: while a majority of readers (65%) are at least okay with AI-generated summaries, |
| 61 | +a significant minority (35%) are not okay at all with this proposal. |
| 62 | +These include very active members of the community and |
| 63 | +contributors who have announced that they would no longer want their content to be included in the newsletter if AI was used. |
| 64 | + |
| 65 | +The reasons people gave for not wanting AI-generated summaries were varied. |
| 66 | +Among these were: |
| 67 | +- Solidarity with the large number of creatives who recently lost their jobs due to AI-generated content, |
| 68 | +inside and outside the game development industry. |
| 69 | +- Concerns about the quality of AI-generated summaries. |
| 70 | +- Skepticism about AI-generated summaries saving time if they still need to be edited by hand. |
| 71 | + |
| 72 | +## Tone |
| 73 | + |
| 74 | + |
| 75 | + |
| 76 | +A significant majority of readers (86.5%) are happy with the current tone of the newsletter, with a minority of 11.5% wanting a less formal tone. |
| 77 | +While votes for the latter did not reach a majority, the written feedback we got included quite a few requests for more "personality" in the newsletter. |
| 78 | + |
| 79 | +## Contributions |
| 80 | + |
| 81 | + |
| 82 | + |
| 83 | +The majority of readers (61.5%) have not yet contributed to the newsletter and 26.9% have contributed 2-5 times. |
| 84 | +Only 3.8% contributed exactly once, while the rest (7.7%) are heavy contributors, helping us out more than five times. |
| 85 | + |
| 86 | +While it might seem weird that more people contributed 2-5 times than exactly once, |
| 87 | +keep in mind that the former is the sum of people who contributed twice, thrice, four times, and five times. |
| 88 | +The reason we binned these together is that we are interested in the following categories: |
| 89 | +- Pure readers |
| 90 | +- People who contributed once and then stopped |
| 91 | +- People who contributed a few times |
| 92 | +- People who are regular contributors |
| 93 | + |
| 94 | +We are happy to see that people who contributed once seem to continue contributing in the future. |
| 95 | + |
| 96 | +## Ease |
| 97 | + |
| 98 | + |
| 99 | + |
| 100 | +The mean ease of contributing is 3.0, and the median is 3. The 95% confidence interval is [2.5, 3.6] using a standard error of 0.26 (sd = 1.26, n = 23). |
| 101 | + |
| 102 | +Readers generally feel neutral about the ease of contributing to the newsletter. |
| 103 | + |
| 104 | +We can do better here, but we are not sure yet how. |
| 105 | +We'd love to hear your ideas on [GitHub](https://github.com/rust-gamedev/rust-gamedev.github.io/issues/1519) or on [Discord] (ping @janhohenheim). |
| 106 | + |
| 107 | +## Keeping up with the newsletter |
| 108 | + |
| 109 | + |
| 110 | + |
| 111 | +This was a multiple-choice question. The most popular source of information about the newsletter is RSS (27.5%). |
| 112 | +If we add the choices for the official [Rust GameDev Discord server][Discord] (21.7%) and other Discord servers (11.6%), |
| 113 | +Discord in general becomes the leading source of information (33.3%), taking up nearly exactly a third of all votes. |
| 114 | + |
| 115 | +We can see the shift from X / Twitter to Mastodon reported by many OSS communities in our readers as well. |
| 116 | +Lemmy is not looking popular as an alternative to Reddit yet, with no reader reporting it as a source of information. |
| 117 | + |
| 118 | +The "Email" option in the survey is meant for people who have set up some kind of email alerts manually. |
| 119 | + |
| 120 | +Per written feedback, a lot of people want to see proper email subscriptions implemented. While this was a goal for this month, |
| 121 | +we have not managed to implement it yet. |
| 122 | +We will try to [get this done](https://github.com/rust-gamedev/rust-gamedev.github.io/issues/24) for the next newsletter. |
| 123 | + |
| 124 | +## What is going well |
| 125 | + |
| 126 | + |
| 127 | + |
| 128 | +This was a free-text question. The above is a word cloud of the answers with some obvious words like "game" or "newsletter" removed. |
| 129 | +Note that the inclusion of the word "AI" is misleading, as it was only mentioned in answers that read similar to |
| 130 | +"I like that we don't use AI, please don't use LLMs". |
| 131 | + |
| 132 | +Going through the feedback by hand, common things readers enjoy about the newsletter are: |
| 133 | +- A good mix of content |
| 134 | +- Very open to contributions |
| 135 | +- Small-scale games are featured, not just success stories or technical articles |
| 136 | + |
| 137 | +## What needs to be improved |
| 138 | + |
| 139 | + |
| 140 | + |
| 141 | +Another free-text question. The feedback here is fairly diverse. The most common complaints we already mentioned in previous sections are: |
| 142 | +- Add an email subscription |
| 143 | +- Improve the ease of contributing |
| 144 | + |
| 145 | +Additionally, many people feel like the "Games" section reads more like an advertisement than an article aimed at other game developers. |
| 146 | + |
| 147 | +Among the more unique suggestions were: |
| 148 | +- Conduct interviews |
| 149 | +- Have a stronger sense of personality in the writing |
| 150 | +- Make the newsletter more consistent in timing and quantity |
| 151 | +- Have more editors to not overburden the current ones |
| 152 | +- Have some more clarity of purpose |
| 153 | + |
| 154 | + |
| 155 | +## Comments |
| 156 | + |
| 157 | + |
| 158 | + |
| 159 | +This last free-text question was meant for any additional comments readers might have. |
| 160 | +The word cloud above is dominated by one sentence: "Thank you for your work". Thank you very very much for your kind words! |
| 161 | +We are working on this newsletter in our free time because we love the community and Rust game development, so reading this means a lot to us. |
| 162 | + |
| 163 | +## Correlations |
| 164 | + |
| 165 | +We were interested in how the responses to some questions correlated with how much people had already contributed to the newsletter. |
| 166 | +Long story short: it seems like there is no significant correlation between how much people contributed and how they answered the other questions. |
| 167 | + |
| 168 | +Let's look at the correlations in turn now. |
| 169 | +Note that all the following plots are jittered to make the data more readable. |
| 170 | + |
| 171 | + |
| 172 | +### Excitement By Contributions |
| 173 | + |
| 174 | + |
| 175 | + |
| 176 | +We hypothesized that people who contributed more to the newsletter would be more excited about it. |
| 177 | +We found no evidence for this (the p-value of a Jonckheere-Terpstra test for increasing trend is 0.986). |
| 178 | +Based on the plot above, we then hypothesized that the opposite might be true, namely that frequent contributors are less excited about the newsletter. |
| 179 | +This actually might be the case (p-value is 0.021), but do not take this as a strong result. |
| 180 | +It is a posthoc hypothesis and the resulting p-value is not very low considering the number of tests we run in this analysis. |
| 181 | +For these reasons, we do not consider this result to be significant. |
| 182 | + |
| 183 | +### Feelings About AI By Contributions |
| 184 | + |
| 185 | + |
| 186 | + |
| 187 | +We hypothesized that there would be a correlation between how much people contributed to the newsletter and how they felt about AI-generated summaries. |
| 188 | +We found no evidence for this (the p-value of a Jonckheere-Terpstra test for a two-sided alternative is 0.57). |
| 189 | + |
| 190 | +### Ease of Contributing By Contributions |
| 191 | + |
| 192 | + |
| 193 | + |
| 194 | +We hypothesized that there would be a correlation between how much people contributed to the newsletter and how easily they found it to contribute. |
| 195 | + |
| 196 | +We found no evidence for this (the p-value of a Jonckheere-Terpstra test for a two-sided alternative is 0.25). |
| 197 | + |
| 198 | +## Conclusion |
| 199 | + |
| 200 | +All in all, we are happy with the results of the survey. |
| 201 | +It seems like our readers are generally happy with the newsletter, and have good ideas on how to improve it. |
| 202 | +We will discuss how to implement these ideas in the future and keep you updated on our progress. |
| 203 | + |
| 204 | +If you are interested in helping us out, we are always looking for new editors and contributors. Just leave us a message on [Discord] or [GitHub]. |
| 205 | + |
| 206 | +Again, thank you very much for your feedback. Rebooting the newsletter was a big ordeal for us, |
| 207 | +and we are happy to see such an active interest in the community. We hope that we can continue to provide you with a newsletter you enjoy. |
| 208 | + |
| 209 | +Until next time! |
| 210 | + |
| 211 | +~ The Rust GameDev Newsletter Team, and Jan Hohenheim in particular |
| 212 | + |
| 213 | +[Discord]: https://discord.gg/yNtPTb2 |
| 214 | +[GitHub]: https://github.com/rust-gamedev/rust-gamedev.github.io |
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