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ozkriffAngelOnFira
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N28: herberticus books (#884)
Co-authored-by: Forest Anderson <[email protected]>
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@@ -472,6 +472,39 @@ to write compute shaders in a "real language".
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[Raph Levien]: https://levien.com/
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[raph-blog-post]: https://raphlinus.github.io/gpu/2021/11/17/prefix-sum-portable.html
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### [Rust Roguelike Tutorial][rl-tut]
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![ascii map and ui](rl-tut.jpg)
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_A nasty demon monster at the exit to Abyss_
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[The Roguelike Tutorial][rl-tut] by [@herberticus] got
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a [new 75th (!) chapter][rl-tut-new] that shows
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how to generate a chaotic Voronoi-based city plaza inhabited by dark elves
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and adds a new big demon enemy to guard the Abyss portal.
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> You can battle your way down to the Dark Elf Plaza,
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> and find the gateway to Abyss - but only if you can evade a hulking demon
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> and a horde of elves---with very little in the way of help offered.
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> Next up, we'll begin to build the Abyss.
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[@herberticus]: https://twitter.com/herberticus
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[rl-tut]: http://bfnightly.bracketproductions.com/rustbook
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[rl-tut-new]: http://bfnightly.bracketproductions.com/rustbook/chapter_75.html
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### [Hands-on Rust][hor]
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![A screenshot of a game in a browser](hor-bonus.jpg)
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_A Dungeon Crawler running in a browser_
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Another update from [@herberticus] is a bonus article for the
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[Hands-on Rust][hor] book: ["Run Your Rust Games in a Browser"][hor-bonus]
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that guides the reader though the basics of building and publishing
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[bracket-lib] games in WebAssembly.
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[hor-bonus]: https://hands-on-rust.com/2021/11/06/run-your-rust-games-in-a-browser-hands-on-rust-bonus-content/
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[hor]: https://hands-on-rust.com
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[bracket-lib]: https://github.com/amethyst/bracket-lib
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## Tooling Updates
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### [SPV]

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