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N29: Updates from Syn9 (#891)
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## Game Updates
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### [Tet-Rust][tetrust-github]
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![Tet-Rust screenshot](tet-rust-1-sm.gif)
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_Screenshot of Tet-Rust_
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Tet-Rust ([GitHub][tetrust-github]) by
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[@Syn-Nine][synnine-twitter] is a mini game based on the famous falling puzzle
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block game.
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The game was created to exercise Syn9's [Rust Mini Game Framework][mgfw] and is
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part of an open source [repository][s9-minigame-repo] of several mini-games
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that use this framework.
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[tetrust-github]: https://github.com/Syn-Nine/rust-mini-games/tree/main/2d-games/tet-rust
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[synnine-twitter]: https://twitter.com/Syn9Dev
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[mgfw]: https://github.com/Syn-Nine/mgfw
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[s9-minigame-repo]: https://github.com/Syn-Nine/rust-mini-games/
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### The Beast of Monte Carlo
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![The Beast of Monte Carlo Screenshot](bomc-shots.png)
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_Screenshot of The Beast of Monte Carlo_
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The Beast of Monte Carlo by [@Syn-Nine][synnine-twitter] is a mini role-playing
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game in development to help work out new features for Syn9's
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[Rust Mini Game Framework][mgfw].
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This month's progress included:
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- prototyping tilemap and frame-based animation to make a simple walkaround
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engine
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- creating a general purpose maze generation algorithm and porting random world
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map generation from C++ to Rust
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- creating new sprite artwork and animation, as well as mocking up the battle
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system
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The gameplay and art is influenced by games such as Final Fantasy VI and Lufia
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II with a heavy focus on procedural content generation.
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## Engine Updates
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### [Rusty Engine 3.0]

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