@@ -67,6 +67,45 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Game Updates
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+ ### [ Tet-Rust] [ tetrust-github ]
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+
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+ ![ Tet-Rust screenshot] ( tet-rust-1-sm.gif )
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+ _ Screenshot of Tet-Rust_
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+
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+ Tet-Rust ([ GitHub] [ tetrust-github ] ) by
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+ [ @Syn-Nine ] [ synnine-twitter ] is a mini game based on the famous falling puzzle
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+ block game.
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+
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+ The game was created to exercise Syn9's [ Rust Mini Game Framework] [ mgfw ] and is
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+ part of an open source [ repository] [ s9-minigame-repo ] of several mini-games
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+ that use this framework.
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+
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+ [ tetrust-github ] : https://github.com/Syn-Nine/rust-mini-games/tree/main/2d-games/tet-rust
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+ [ synnine-twitter ] : https://twitter.com/Syn9Dev
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+ [ mgfw ] : https://github.com/Syn-Nine/mgfw
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+ [ s9-minigame-repo ] : https://github.com/Syn-Nine/rust-mini-games/
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+
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+ ### The Beast of Monte Carlo
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+
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+ ![ The Beast of Monte Carlo Screenshot] ( bomc-shots.png )
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+ _ Screenshot of The Beast of Monte Carlo_
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+
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+ The Beast of Monte Carlo by [ @Syn-Nine ] [ synnine-twitter ] is a mini role-playing
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+ game in development to help work out new features for Syn9's
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+ [ Rust Mini Game Framework] [ mgfw ] .
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+
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+ This month's progress included:
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+ - prototyping tilemap and frame-based animation to make a simple walkaround
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+ engine
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+ - creating a general purpose maze generation algorithm and porting random world
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+ map generation from C++ to Rust
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+ - creating new sprite artwork and animation, as well as mocking up the battle
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+ system
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+
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+ The gameplay and art is influenced by games such as Final Fantasy VI and Lufia
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+ II with a heavy focus on procedural content generation.
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## Engine Updates
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### [ Rusty Engine 3.0]
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