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## Tooling Updates
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+ ### [ Blackjack]
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+
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+ ![ Blackjack demo: Connecting visual nodes and tweaking various parameters to
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+ procedurally generate a beveled box in real-time] ( blackjack.gif )
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+ [ Blackjack] by @setzer22 is a new procedural modelling application made in Rust,
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+ using ` rend3 ` , ` wgpu ` and ` egui ` . It follows the steps of applications like
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+ Houdini, or Blender's geometry nodes project and provides a node-based
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+ environment to compose procedural recipes to create 3d models.
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+ The project was recently announced, and an official open-source release is
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+ planned during the following month. Here's a highlight of the upcoming features:
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+ - A node-based editor to compose operations like 3d math, vertex/edge/face
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+ selections and mesh edit operations.
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+ - Several polygon edit operations like bevel, chamfer and extrude.
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+ - Viewport display with support for displaying primitive ids and triangle
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+ half-edge winding.
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+ _ Discussions:
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+ [ /r/rust_gamedev] ( https://reddit.com/r/rust_gamedev/comments/rufvlc/meet_blackjack ) ,
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+ [ /r/rust] ( https://reddit.com/r/rust/comments/rug24x/media_meet_blackjack ) _
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+
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+ [ Blackjack] ( https://github.com/setzer22/blackjack )
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## Library Updates
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### [ assets_manager]
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