Skip to content

Commit ce445d0

Browse files
authored
N28: Bendyworm (#862)
* Add Bendyworm * Bendyworm: break at 80 characters * Bendyworm: Moved links to the bottom * Bendyworm: fix failing CI
1 parent f575872 commit ce445d0

File tree

2 files changed

+28
-0
lines changed

2 files changed

+28
-0
lines changed

content/news/028/bendyworm.gif

2.29 MB
Loading

content/news/028/index.md

+28
Original file line numberDiff line numberDiff line change
@@ -218,6 +218,34 @@ November's full weekly devlogs: "This Week In Veloren...":
218218
[veloren-reading-club-2]: https://www.youtube.com/watch?v=n8XayRvVBEs
219219
[veloren-rain-storm]: https://www.youtube.com/watch?v=MZwfaohynvc
220220

221+
### [BENDYWORM]
222+
223+
![An animation of a platformer where the entire world bends around
224+
you](bendyworm.gif) _Watch out! The entire world bends around you!_
225+
226+
BENDYWORM ([GitHub][BENDYWORM-github], [Twitter][BENDYWORM-twitter], by
227+
[@bauxitedev][BENDYWORM-bauxitedev]) is a platformer with a twist:
228+
the entire world bends and twists around you as your progress through the
229+
level. Why? Because you're inside of a gigantic worm, and worms are bendy.
230+
231+
The game was made for GitHub Game Off 2021, and uses `godot-rust` behind the
232+
scenes.
233+
234+
The game is available for free on [itch.io][BENDYWORM-itch.io], and the source
235+
code is available on [GitHub][BENDYWORM-github]. (Windows only for now, Linux
236+
build available soon)
237+
238+
_Discussions:
239+
[/r/rust/][BENDYWORM-reddit],
240+
[Twitter][BENDYWORM-twitter]_
241+
242+
[BENDYWORM]: https://bauxite.itch.io/bendyworm
243+
[BENDYWORM-bauxitedev]: https://twitter.com/bauxitedev
244+
[BENDYWORM-twitter]: https://twitter.com/bauxitedev/status/1466034866122891266
245+
[BENDYWORM-itch.io]: https://bauxite.itch.io/bendyworm
246+
[BENDYWORM-github]: https://github.com/Bauxitedev/bendyworm
247+
[BENDYWORM-reddit]: https://www.reddit.com/r/rust/comments/r742z1/
248+
221249
## Engine Updates
222250

223251
### [Tetra] 0.6.7

0 commit comments

Comments
 (0)