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--- a/content/news/052/index.md
+++ b/content/news/052/index.md
@@ -31,20 +31,15 @@ Feel free to send PRs about your own projects!
- [Announcements](#announcements)
- [Game Updates](#game-updates)
- - [Untitled Pixel Wizards Game](#untitled-pixel-wizards-game)
- [Engine Updates](#engine-updates)
- [Learning Material Updates](#learning-material-updates)
- [Tooling Updates](#tooling-updates)
- [Library Updates](#library-updates)
-- [Popular Workgroup Issues in GitHub](#popular-workgroup-issues-in-github)
-- [Other News](#other-news)
- - [Metalmancy @ OpenSauce](#metalmancy-opensauce)
-- [Meeting Minutes](#meeting-minutes)
-- [Discussions](#discussions)
-- [Requests for Contribution](#requests-for-contribution)
+- [Interviews](#interviews)
+- [Blog Posts](#blog-posts)
- [Jobs](#jobs)
-- [Bonus](#bonus)
-- [Future news](#future-news)
+- [Misc. Links](#misc-links)
+- [Future News](#future-news)
+You can get started by reading the [bevy_lunex book][bevy-lunex-book].
-## Other News
+[bevy-lunex]: https://github.com/bytestring-net/bevy_lunex
+[bevy-lunex-book]: https://bytestring-net.github.io/bevy_lunex/
+[bevypunk]: https://idedary.itch.io/bevypunk
+
+### [haalka]
+
+{{ embed_video(type="video/mp4", src="haalka.mp4", caption="A Minecraft-like UI made with haalka") }}
+
+হালকা: _in bengali, haalka means "light" (e.g. not heavy) and can also be used to mean "easy"_
+
+Haalka is an ergonomic reactivity library powered by the [FRP](https://en.wikipedia.org/wiki/Functional_reactive_programming) signals of [futures-signals](https://github.com/Pauan/rust-signals).
+It is a port of the web UI libraries [MoonZoon](https://github.com/MoonZoon/MoonZoon) and [Dominator](https://github.com/Pauan/rust-dominator)
+and offers the same signal semantics as a thin layer on top of bevy_ui.
+
+While haalka is primarily targeted at UI and provides high level UI abstractions as such,
+its core abstraction can be used to manage signals-powered reactivity for any entity, not just bevy_ui nodes.
+
+[haalka]: https://github.com/databasedav/haalka
+
+
+### Other Library Updates and Releases
+
+- [gdext-coroutines](https://github.com/Houtamelo/gdext_coroutines): Run Rust coroutines in Godot 4.2+ (through GDExtension), inspired on Unity's Coroutines design.
+- [FunDSP 0.18](https://github.com/SamiPerttu/fundsp): FunDSP is an audio DSP ([digital signal processing](https://en.wikipedia.org/wiki/Digital_signal_processing))
+ library for audio processing and synthesis. This release is a rewrite that adds no_std and SIMD support.
+
+## Interviews
### [Metalmancy @ OpenSauce][metalmancy_interview]
-
+
_Arcade cabinet close up_
[Metalmancy][metalmancy_website] are creating custom and configurable arcade machines. Their flagship game [Thetawave] is coded in Rust.
@@ -242,42 +326,71 @@ _Arcade cabinet close up_
Hyelim of [Framework][framework_website] interviewed Carlo and Joanna on their games
and arcade machines at [OpenSauce][opensauce_website].
-
-
[metalmancy_interview]: https://www.youtube.com/watch?v=qUIAnZ0cvvo&t=291s
[metalmancy_website]: https://www.micronote.tech/
[framework_website]: https://frame.work
[opensauce_website]: https://opensauce.com/
[Thetawave]: https://store.steampowered.com/app/2427510/Thetawave
-
+### [Tiny Glade Developers Discuss Bevy, Proceduralism, Publishers & Cozy Games][tiny-glade-interview]
+
+
+_An idyllic scenery made in Tidy Glade_
-## Meeting Minutes
+To celebrate the release of Tiny Glade's [demo version][tiny-glade-steam], Pounce Light's Anastasia Opara and
+Tomasz Stachowiak have joined 80 Level [in an interview][tiny-glade-interview] to discuss the game's history, proceduralism,
+Bevy, Rust, self-publishing, and the "cozy games" genre.
-
-[See all meeting issues][label_meeting] including full text notes
-or [join the next meeting][join].
+[tiny-glade-interview]: https://80.lv/articles/exclusive-tiny-glade-developers-discuss-bevy-proceduralism-publishers-cozy-games
+[tiny-glade-steam]: https://store.steampowered.com/app/2198150/Tiny_Glade/
+
+
+
+## Blog Posts
-[label_meeting]: https://github.com/rust-gamedev/wg/issues?q=label%3Ameeting
+### [Dioxus Labs + "High-level Rust"][dioxus-post]
-## Discussions
+This post by the founder of [Dioxus Labs][dioxus-labs] is a direct response to
+the recently published ["Leaving Rust gamedev after 3 years"][leaving-post] by LogLogGames.
+If you've missed the original post, it has made its rounds as a well-written critique of Rust's gamedev ecosystem and shortcomings
+inherent to the language itself.
-
+[Dioxus Labs + "High-level Rust"][dioxus-post] is a detailed response to the original post, outlining concrete steps to improve the situation
+and signaling the author's readiness to fund the development of features they see as necessary for the ecosystem to thrive.
-## Requests for Contribution
+_Discussions: [lobste.rs](https://lobste.rs/s/dsqumn/dioxus_labs_high_level_rust),
+[/r/rust](https://www.reddit.com/r/rust/comments/1dkzzn5/dioxus_labs_highlevel_rust/),
+[Hacker News](https://news.ycombinator.com/item?id=40766805)_
+
+[dioxus-post]: https://dioxus.notion.site/Dioxus-Labs-High-level-Rust-5fe1f1c9c8334815ad488410d948f05e
+[dioxus-labs]: https://dioxuslabs.com/
+[leaving-post]: https://loglog.games/blog/leaving-rust-gamedev/
-
## Jobs
-
+Ubisoft Montreal is searching for an [online Rust programmer][ubisoft-job]
+for an unannounced project.
+
+[ubisoft-job]: https://www.ubisoft.com/en-us/company/careers/search/743999993500090-programmer-online-unannounced-project
+
+## Misc. Links
+
+### Notable GDC talks
+
+- [Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3'](https://www.youtube.com/watch?v=MdmY9Mt-vz8&t)
+- ['Valheim': Vikings, Roadmaps & Buying a Horse During Early Access](https://www.youtube.com/watch?v=YoOCUpdYYm4)
-## Bonus
+### Engine Newsletters
-
+- This Week In Bevy
+ - [Tiny Glade, VJ performances, and 2d lighting](https://thisweekinbevy.com/issue/2024-06-03-tiny-glade-vj-performances-and-2d-lighting)
+ - [Bevy 0.14-rc.2, Powerglove, and Soup!](https://thisweekinbevy.com/issue/2024-06-10-bevy-014-rc2-powerglove-and-soup)
+ - [Meshlets, Stable Interpolation, and Generalized ECS Reactivity with Observers!](https://thisweekinbevy.com/issue/2024-06-17-meshlets-stable-interpolation-and-generalized-ecs-reactivity-with-observers)
+ - [Water, Global Illumination, and UI toolkits](https://thisweekinbevy.com/issue/2024-06-24-water-global-illumination-and-ui-toolkits)
+- This Week In Quads
+ - [`blocking_event_loop` on ios opengl/metal, Docker article, and libxkbcommon on NixOS](https://macroquad.rs/twiq/week5/)
## Future news
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--- a/templates/shortcodes/embed_video.html
+++ b/templates/shortcodes/embed_video.html
@@ -5,7 +5,5 @@
#} -->
{% if caption %}{{ caption }}{% endif %}
+
+ {% if caption %}{{ caption }}{% endif %}
\ No newline at end of file