From 2797c70ac216e409cef0a23670d9730512cf2283 Mon Sep 17 00:00:00 2001 From: Jesus Bracho Date: Sun, 30 Jun 2024 18:37:21 -0400 Subject: [PATCH 1/2] add marquee selection blog post --- content/news/052/index.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/content/news/052/index.md b/content/news/052/index.md index ddecd813d..ccf48d297 100644 --- a/content/news/052/index.md +++ b/content/news/052/index.md @@ -368,6 +368,13 @@ _Discussions: [lobste.rs](https://lobste.rs/s/dsqumn/dioxus_labs_high_level_rust [leaving-post]: https://loglog.games/blog/leaving-rust-gamedev/ +### [Marquee Selection in Bevy] + +[@HeyZoos] published an [article] about building a Marquee Selection system in Bevy using `bevy_rapier` for collision detection. +Ideal for RTS games or games with selectable entities. + +[Marquee Selection in Bevy]: https://medium.com/@jessebracho/marquee-selection-in-bevy-3bc8bbd99ef3 + ## Jobs Ubisoft Montreal is searching for an [online Rust programmer][ubisoft-job] From 7d1ad7e67559b04bf6de1e15ef8bfac7661c34b1 Mon Sep 17 00:00:00 2001 From: Jesus Bracho Date: Sun, 30 Jun 2024 18:40:34 -0400 Subject: [PATCH 2/2] add enthusiasm --- content/news/052/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/news/052/index.md b/content/news/052/index.md index ccf48d297..cb44e0af0 100644 --- a/content/news/052/index.md +++ b/content/news/052/index.md @@ -371,7 +371,7 @@ _Discussions: [lobste.rs](https://lobste.rs/s/dsqumn/dioxus_labs_high_level_rust ### [Marquee Selection in Bevy] [@HeyZoos] published an [article] about building a Marquee Selection system in Bevy using `bevy_rapier` for collision detection. -Ideal for RTS games or games with selectable entities. +Ideal for RTS games or games with selectable entities! [Marquee Selection in Bevy]: https://medium.com/@jessebracho/marquee-selection-in-bevy-3bc8bbd99ef3