Hi Stephen,
Hope you're doing well. I saw in the commit history it's been almost 10 years since we last talked :D I see the library is very different, in all positive ways. I've been searching for a bit in case I missed it, but there used to be a SetAudioPreRenderCallback method on the player. You could set it and it'd hit your callback with the left and right buffer arrays, along with the number of frames.
I'm guessing it's gone, but thought I'd see if there was something equivalent that maybe I was overlooking. I had been using this way back when to feed samples into quartz composer visualizations.
Thanks!
Hi Stephen,
Hope you're doing well. I saw in the commit history it's been almost 10 years since we last talked :D I see the library is very different, in all positive ways. I've been searching for a bit in case I missed it, but there used to be a
SetAudioPreRenderCallbackmethod on the player. You could set it and it'd hit your callback with the left and right buffer arrays, along with the number of frames.I'm guessing it's gone, but thought I'd see if there was something equivalent that maybe I was overlooking. I had been using this way back when to feed samples into quartz composer visualizations.
Thanks!