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This repository was archived by the owner on May 26, 2025. It is now read-only.
The current state is essentially a glorified server list player count updater for multiple proxies. It does allow a developer to listen to events showing player connect/disconnect/server change across the network, but this needs to be fleshed out a lot.
A few examples would be:
1. Expose a method that allows the sending of custom network payloads.
2. Potentially allow the ability to create custom network events that fire in the same way that the current network events do
3. Create a meta section of the database that plugins can store whatever data they wish to be persistent across the network
The current state is essentially a glorified server list player count updater for multiple proxies. It does allow a developer to listen to events showing player
connect/disconnect/server changeacross the network, but this needs to be fleshed out a lot.A few examples would be:
1. Expose a method that allows the sending of custom network payloads.
2. Potentially allow the ability to create custom network events that fire in the same way that the current network events do
3. Create a
metasection of the database that plugins can store whatever data they wish to be persistent across the network