performance issue #6474
Replies: 4 comments 3 replies
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ok I cleaned up the code a bit: the code is spread over 3 files: The application entry point is at the very bottom of the ApplicationController there is two special widgets inside : AdaptiveText and AdaptiveImage. With Slint preview it looks ok, but when launch compiled version, trying to resize the window it looks extremely laggy [ Os : manjaro ] |
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and the eglinfo : eglinfo -p x11
EGL client extensions string:
EGL_EXT_client_extensions, EGL_EXT_device_base,
EGL_EXT_device_enumeration, EGL_EXT_device_query, EGL_EXT_explicit_device,
EGL_EXT_platform_base, EGL_EXT_platform_device, EGL_EXT_platform_wayland,
EGL_EXT_platform_x11, EGL_EXT_platform_xcb,
EGL_KHR_client_get_all_proc_addresses, EGL_KHR_debug,
EGL_KHR_platform_gbm, EGL_KHR_platform_wayland, EGL_KHR_platform_x11,
EGL_MESA_platform_gbm, EGL_MESA_platform_surfaceless
X11 platform:
EGL API version: 1.5
EGL vendor string: Mesa Project
EGL version string: 1.5
EGL client APIs: OpenGL OpenGL_ES
EGL driver name: iris
EGL extensions string:
EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync,
EGL_ANGLE_sync_control_rate, EGL_CHROMIUM_sync_control,
EGL_EXT_buffer_age, EGL_EXT_config_select_group,
EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import,
EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_pixel_format_float,
EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression,
EGL_EXT_swap_buffers_with_damage, EGL_IMG_context_priority,
EGL_KHR_cl_event2, EGL_KHR_config_attribs, EGL_KHR_context_flush_control,
EGL_KHR_create_context, EGL_KHR_create_context_no_error,
EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace,
EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image,
EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image,
EGL_KHR_image, EGL_KHR_image_base, EGL_KHR_image_pixmap,
EGL_KHR_no_config_context, EGL_KHR_reusable_sync,
EGL_KHR_surfaceless_context, EGL_KHR_swap_buffers_with_damage,
EGL_KHR_wait_sync, EGL_MESA_configless_context, EGL_MESA_drm_image,
EGL_MESA_gl_interop, EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver,
EGL_MESA_x11_native_visual_id, EGL_NOK_texture_from_pixmap,
EGL_WL_bind_wayland_display
OpenGL core profile vendor: Intel
OpenGL core profile renderer: Mesa Intel(R) UHD Graphics (CML GT2)
OpenGL core profile version: 4.6 (Core Profile) Mesa 24.2.4-arch1.0.1
OpenGL core profile shading language version: 4.60
OpenGL core profile extensions:
GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend,
GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect,
GL_AMD_performance_monitor, GL_AMD_pinned_memory,
GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access,
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5,
GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_indirect_parameters,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2,
GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage,
GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior,
GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_float,
GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ATI_blend_equation_separate,
GL_ATI_texture_float, GL_EXT_EGL_image_storage,
GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr,
GL_EXT_blend_equation_separate, GL_EXT_debug_label,
GL_EXT_demote_to_helper_invocation, GL_EXT_draw_buffers2,
GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_semaphore, GL_EXT_semaphore_fd,
GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_integer_mix,
GL_EXT_shader_samples_identical, GL_EXT_texture_array,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_integer, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays,
GL_INTEL_blackhole_render, GL_INTEL_conservative_rasterization,
GL_INTEL_performance_query, GL_INTEL_shader_atomic_float_minmax,
GL_INTEL_shader_integer_functions2, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_const_bandwidth, GL_MESA_texture_signed_rgba,
GL_NV_alpha_to_coverage_dither_control, GL_NV_compute_shader_derivatives,
GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp,
GL_NV_fragment_shader_interlock, GL_NV_packed_depth_stencil,
GL_NV_texture_barrier, GL_OES_EGL_image, GL_S3_s3tc
OpenGL compatibility profile vendor: Intel
OpenGL compatibility profile renderer: Mesa Intel(R) UHD Graphics (CML GT2)
OpenGL compatibility profile version: 4.6 (Compatibility Profile) Mesa 24.2.4-arch1.0.1
OpenGL compatibility profile shading language version: 4.60
OpenGL compatibility profile extensions:
GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend,
GL_AMD_multi_draw_indirect, GL_AMD_performance_monitor,
GL_AMD_pinned_memory, GL_AMD_query_buffer_object,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5,
GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_indirect_parameters,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage,
GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior,
GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing,
GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_blend_equation_separate,
GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_separate_stencil,
GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
GL_ATI_texture_float, GL_EXT_EGL_image_storage,
GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr,
GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label,
GL_EXT_demote_to_helper_invocation, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
GL_EXT_gpu_shader4, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_specular_color,
GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_integer_mix,
GL_EXT_shader_samples_identical, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array,
GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle,
GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array,
GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_INTEL_blackhole_render, GL_INTEL_performance_query,
GL_INTEL_shader_atomic_float_minmax, GL_INTEL_shader_integer_functions2,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
GL_MESA_texture_const_bandwidth, GL_MESA_texture_signed_rgba,
GL_MESA_window_pos, GL_NV_ES1_1_compatibility,
GL_NV_alpha_to_coverage_dither_control, GL_NV_blend_square,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_clamp,
GL_NV_fog_distance, GL_NV_fragment_shader_interlock, GL_NV_half_float,
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
OpenGL ES profile vendor: Intel
OpenGL ES profile renderer: Mesa Intel(R) UHD Graphics (CML GT2)
OpenGL ES profile version: OpenGL ES 3.2 Mesa 24.2.4-arch1.0.1
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
GL_AMD_performance_monitor, GL_ANDROID_extension_pack_es31a,
GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3,
GL_ANGLE_texture_compression_dxt5, GL_APPLE_sync,
GL_APPLE_texture_max_level, GL_EXT_EGL_image_storage,
GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance,
GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage,
GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance,
GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float,
GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_copy_image,
GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation,
GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers,
GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,
GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth,
GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5,
GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object,
GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp,
GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra,
GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB_write_control,
GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote,
GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
GL_EXT_shader_io_blocks, GL_EXT_shader_samples_identical,
GL_EXT_shadow_samplers, GL_EXT_tessellation_point_size,
GL_EXT_tessellation_shader, GL_EXT_texture_border_clamp,
GL_EXT_texture_buffer, GL_EXT_texture_compression_bptc,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb,
GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge,
GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shadow_lod, GL_EXT_texture_storage,
GL_EXT_texture_storage_compression, GL_EXT_texture_type_2_10_10_10_REV,
GL_EXT_texture_view, GL_EXT_unpack_subimage, GL_INTEL_blackhole_render,
GL_INTEL_conservative_rasterization, GL_INTEL_performance_query,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra,
GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects,
GL_MESA_shader_integer_functions, GL_MESA_texture_const_bandwidth,
GL_NV_alpha_to_coverage_dither_control, GL_NV_compute_shader_derivatives,
GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments,
GL_NV_fragment_shader_interlock, GL_NV_generate_mipmap_sRGB,
GL_NV_image_formats, GL_NV_pack_subimage, GL_NV_pixel_buffer_object,
GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil,
GL_NV_read_stencil, GL_NV_shader_noperspective_interpolation,
GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_EGL_image_external,
GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync,
GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
GL_OES_geometry_point_size, GL_OES_geometry_shader,
GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
GL_OES_sample_variables, GL_OES_shader_image_atomic,
GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
GL_OES_texture_cube_map_array, GL_OES_texture_float,
GL_OES_texture_float_linear, GL_OES_texture_half_float,
GL_OES_texture_half_float_linear, GL_OES_texture_npot,
GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
GL_OES_viewport_array
Configurations:
bf lv colorbuffer dp st ms vis cav bi renderable supported
id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces
---------------------------------------------------------------------
0x01 32 0 8 8 8 8 0 0 0 0 0x21TC a y y y win,pb,pix
0x02 32 0 8 8 8 8 16 0 0 0 0x21TC a y y y win,pb,pix
0x03 32 0 8 8 8 8 24 0 0 0 0x21TC a y y y win,pb,pix
0x04 32 0 8 8 8 8 24 8 0 0 0x21TC a y y y win,pb,pix
0x05 32 0 8 8 8 8 0 0 2 1 0x21TC a y y y win,pb,pix
0x06 32 0 8 8 8 8 0 0 4 1 0x21TC a y y y win,pb,pix
0x07 32 0 8 8 8 8 0 0 8 1 0x21TC a y y y win,pb,pix
0x08 32 0 8 8 8 8 0 0 16 1 0x21TC a y y y win,pb,pix
0x09 32 0 8 8 8 8 16 0 2 1 0x21TC a y y y win,pb,pix
0x0a 32 0 8 8 8 8 16 0 4 1 0x21TC a y y y win,pb,pix
0x0b 32 0 8 8 8 8 16 0 8 1 0x21TC a y y y win,pb,pix
0x0c 32 0 8 8 8 8 16 0 16 1 0x21TC a y y y win,pb,pix
0x0d 32 0 8 8 8 8 24 0 2 1 0x21TC a y y y win,pb,pix
0x0e 32 0 8 8 8 8 24 0 4 1 0x21TC a y y y win,pb,pix
0x0f 32 0 8 8 8 8 24 0 8 1 0x21TC a y y y win,pb,pix
0x10 32 0 8 8 8 8 24 0 16 1 0x21TC a y y y win,pb,pix
0x11 32 0 8 8 8 8 24 8 2 1 0x21TC a y y y win,pb,pix
0x12 32 0 8 8 8 8 24 8 4 1 0x21TC a y y y win,pb,pix
0x13 32 0 8 8 8 8 24 8 8 1 0x21TC a y y y win,pb,pix
0x14 32 0 8 8 8 8 24 8 16 1 0x21TC a y y y win,pb,pix
0x15 24 0 8 8 8 0 0 0 0 0 0x21TC y y y y win,pb,pix
0x16 24 0 8 8 8 0 16 0 0 0 0x21TC y y y y win,pb,pix
0x17 24 0 8 8 8 0 24 0 0 0 0x21TC y y y y win,pb,pix
0x18 24 0 8 8 8 0 24 8 0 0 0x21TC y y y y win,pb,pix
0x19 24 0 8 8 8 0 0 0 2 1 0x21TC y y y y win,pb,pix
0x1a 24 0 8 8 8 0 0 0 4 1 0x21TC y y y y win,pb,pix
0x1b 24 0 8 8 8 0 0 0 8 1 0x21TC y y y y win,pb,pix
0x1c 24 0 8 8 8 0 0 0 16 1 0x21TC y y y y win,pb,pix
0x1d 24 0 8 8 8 0 16 0 2 1 0x21TC y y y y win,pb,pix
0x1e 24 0 8 8 8 0 16 0 4 1 0x21TC y y y y win,pb,pix
0x1f 24 0 8 8 8 0 16 0 8 1 0x21TC y y y y win,pb,pix
0x20 24 0 8 8 8 0 16 0 16 1 0x21TC y y y y win,pb,pix
0x21 24 0 8 8 8 0 24 0 2 1 0x21TC y y y y win,pb,pix
0x22 24 0 8 8 8 0 24 0 4 1 0x21TC y y y y win,pb,pix
0x23 24 0 8 8 8 0 24 0 8 1 0x21TC y y y y win,pb,pix
0x24 24 0 8 8 8 0 24 0 16 1 0x21TC y y y y win,pb,pix
0x25 24 0 8 8 8 0 24 8 2 1 0x21TC y y y y win,pb,pix
0x26 24 0 8 8 8 0 24 8 4 1 0x21TC y y y y win,pb,pix
0x27 24 0 8 8 8 0 24 8 8 1 0x21TC y y y y win,pb,pix
0x28 24 0 8 8 8 0 24 8 16 1 0x21TC y y y y win,pb,pix
0x29 32 0 8 8 8 8 0 0 0 0 0x22DC a y y y win,pb,pix
0x2a 32 0 8 8 8 8 16 0 0 0 0x22DC a y y y win,pb,pix
0x2b 32 0 8 8 8 8 24 0 0 0 0x22DC a y y y win,pb,pix
0x2c 32 0 8 8 8 8 24 8 0 0 0x22DC a y y y win,pb,pix
0x2d 32 0 8 8 8 8 0 0 2 1 0x22DC a y y y win,pb,pix
0x2e 32 0 8 8 8 8 0 0 4 1 0x22DC a y y y win,pb,pix
0x2f 32 0 8 8 8 8 0 0 8 1 0x22DC a y y y win,pb,pix
0x30 32 0 8 8 8 8 0 0 16 1 0x22DC a y y y win,pb,pix
0x31 32 0 8 8 8 8 16 0 2 1 0x22DC a y y y win,pb,pix
0x32 32 0 8 8 8 8 16 0 4 1 0x22DC a y y y win,pb,pix
0x33 32 0 8 8 8 8 16 0 8 1 0x22DC a y y y win,pb,pix
0x34 32 0 8 8 8 8 16 0 16 1 0x22DC a y y y win,pb,pix
0x35 32 0 8 8 8 8 24 0 2 1 0x22DC a y y y win,pb,pix
0x36 32 0 8 8 8 8 24 0 4 1 0x22DC a y y y win,pb,pix
0x37 32 0 8 8 8 8 24 0 8 1 0x22DC a y y y win,pb,pix
0x38 32 0 8 8 8 8 24 0 16 1 0x22DC a y y y win,pb,pix
0x39 32 0 8 8 8 8 24 8 2 1 0x22DC a y y y win,pb,pix
0x3a 32 0 8 8 8 8 24 8 4 1 0x22DC a y y y win,pb,pix
0x3b 32 0 8 8 8 8 24 8 8 1 0x22DC a y y y win,pb,pix
0x3c 32 0 8 8 8 8 24 8 16 1 0x22DC a y y y win,pb,pix
0x3d 24 0 8 8 8 0 0 0 0 0 0x22DC y y y y win,pb,pix
0x3e 24 0 8 8 8 0 16 0 0 0 0x22DC y y y y win,pb,pix
0x3f 24 0 8 8 8 0 24 0 0 0 0x22DC y y y y win,pb,pix
0x40 24 0 8 8 8 0 24 8 0 0 0x22DC y y y y win,pb,pix
0x41 24 0 8 8 8 0 0 0 2 1 0x22DC y y y y win,pb,pix
0x42 24 0 8 8 8 0 0 0 4 1 0x22DC y y y y win,pb,pix
0x43 24 0 8 8 8 0 0 0 8 1 0x22DC y y y y win,pb,pix
0x44 24 0 8 8 8 0 0 0 16 1 0x22DC y y y y win,pb,pix
0x45 24 0 8 8 8 0 16 0 2 1 0x22DC y y y y win,pb,pix
0x46 24 0 8 8 8 0 16 0 4 1 0x22DC y y y y win,pb,pix
0x47 24 0 8 8 8 0 16 0 8 1 0x22DC y y y y win,pb,pix
0x48 24 0 8 8 8 0 16 0 16 1 0x22DC y y y y win,pb,pix
0x49 24 0 8 8 8 0 24 0 2 1 0x22DC y y y y win,pb,pix
0x4a 24 0 8 8 8 0 24 0 4 1 0x22DC y y y y win,pb,pix
0x4b 24 0 8 8 8 0 24 0 8 1 0x22DC y y y y win,pb,pix
0x4c 24 0 8 8 8 0 24 0 16 1 0x22DC y y y y win,pb,pix
0x4d 24 0 8 8 8 0 24 8 2 1 0x22DC y y y y win,pb,pix
0x4e 24 0 8 8 8 0 24 8 4 1 0x22DC y y y y win,pb,pix
0x4f 24 0 8 8 8 0 24 8 8 1 0x22DC y y y y win,pb,pix
0x50 24 0 8 8 8 0 24 8 16 1 0x22DC y y y y win,pb,pix
0x51 32 0 8 8 8 8 0 0 0 0 0x289TC a y y y win,pb,pix
0x52 32 0 8 8 8 8 16 0 0 0 0x289TC a y y y win,pb,pix
0x53 32 0 8 8 8 8 24 0 0 0 0x289TC a y y y win,pb,pix
0x54 32 0 8 8 8 8 24 8 0 0 0x289TC a y y y win,pb,pix
0x55 32 0 8 8 8 8 0 0 2 1 0x289TC a y y y win,pb,pix
0x56 32 0 8 8 8 8 0 0 4 1 0x289TC a y y y win,pb,pix
0x57 32 0 8 8 8 8 0 0 8 1 0x289TC a y y y win,pb,pix
0x58 32 0 8 8 8 8 0 0 16 1 0x289TC a y y y win,pb,pix
0x59 32 0 8 8 8 8 16 0 2 1 0x289TC a y y y win,pb,pix
0x5a 32 0 8 8 8 8 16 0 4 1 0x289TC a y y y win,pb,pix
0x5b 32 0 8 8 8 8 16 0 8 1 0x289TC a y y y win,pb,pix
0x5c 32 0 8 8 8 8 16 0 16 1 0x289TC a y y y win,pb,pix
0x5d 32 0 8 8 8 8 24 0 2 1 0x289TC a y y y win,pb,pix
0x5e 32 0 8 8 8 8 24 0 4 1 0x289TC a y y y win,pb,pix
0x5f 32 0 8 8 8 8 24 0 8 1 0x289TC a y y y win,pb,pix
0x60 32 0 8 8 8 8 24 0 16 1 0x289TC a y y y win,pb,pix
0x61 32 0 8 8 8 8 24 8 2 1 0x289TC a y y y win,pb,pix
0x62 32 0 8 8 8 8 24 8 4 1 0x289TC a y y y win,pb,pix
0x63 32 0 8 8 8 8 24 8 8 1 0x289TC a y y y win,pb,pix
0x64 32 0 8 8 8 8 24 8 16 1 0x289TC a y y y win,pb,pix and on prime-run : $prime-run eglinfo -p x11
EGL client extensions string:
EGL_EXT_client_extensions, EGL_EXT_device_base,
EGL_EXT_device_enumeration, EGL_EXT_device_query, EGL_EXT_explicit_device,
EGL_EXT_platform_base, EGL_EXT_platform_device, EGL_EXT_platform_wayland,
EGL_EXT_platform_x11, EGL_EXT_platform_xcb,
EGL_KHR_client_get_all_proc_addresses, EGL_KHR_debug,
EGL_KHR_platform_gbm, EGL_KHR_platform_wayland, EGL_KHR_platform_x11,
EGL_MESA_platform_gbm, EGL_MESA_platform_surfaceless
X11 platform:
EGL API version: 1.5
EGL vendor string: NVIDIA
EGL version string: 1.5
EGL client APIs: OpenGL_ES OpenGL
EGL extensions string:
EGL_EXT_buffer_age, EGL_EXT_client_sync,
EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import,
EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_output_base,
EGL_EXT_present_opaque, EGL_EXT_stream_acquire_mode, EGL_EXT_sync_reuse,
EGL_IMG_context_priority, EGL_KHR_config_attribs,
EGL_KHR_context_flush_control, EGL_KHR_create_context,
EGL_KHR_create_context_no_error, EGL_KHR_fence_sync,
EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace,
EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image,
EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image,
EGL_KHR_image, EGL_KHR_image_base, EGL_KHR_image_pixmap,
EGL_KHR_no_config_context, EGL_KHR_partial_update, EGL_KHR_reusable_sync,
EGL_KHR_stream, EGL_KHR_stream_attrib, EGL_KHR_stream_consumer_gltexture,
EGL_KHR_stream_cross_process_fd, EGL_KHR_stream_fifo,
EGL_KHR_stream_producer_eglsurface, EGL_KHR_surfaceless_context,
EGL_KHR_swap_buffers_with_damage, EGL_KHR_wait_sync,
EGL_MESA_image_dma_buf_export, EGL_NV_nvrm_fence_sync,
EGL_NV_output_drm_flip_event, EGL_NV_post_sub_buffer,
EGL_NV_quadruple_buffer, EGL_NV_robustness_video_memory_purge,
EGL_NV_stream_attrib, EGL_NV_stream_consumer_eglimage,
EGL_NV_stream_consumer_gltexture_yuv, EGL_NV_stream_cross_display,
EGL_NV_stream_cross_object, EGL_NV_stream_cross_process,
EGL_NV_stream_cross_system, EGL_NV_stream_dma, EGL_NV_stream_fifo_next,
EGL_NV_stream_fifo_synchronous, EGL_NV_stream_flush,
EGL_NV_stream_metadata, EGL_NV_stream_origin, EGL_NV_stream_remote,
EGL_NV_stream_reset, EGL_NV_stream_socket, EGL_NV_stream_socket_inet,
EGL_NV_stream_socket_unix, EGL_NV_stream_sync, EGL_NV_system_time,
EGL_NV_triple_buffer, EGL_WL_bind_wayland_display,
EGL_WL_wayland_eglstream
OpenGL core profile vendor: NVIDIA Corporation
OpenGL core profile renderer: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2
OpenGL core profile version: 4.6.0 NVIDIA 550.120
OpenGL core profile shading language version: 4.60 NVIDIA
OpenGL core profile extensions:
GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_compute_shader, GL_ARB_compute_variable_group_size,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer,
GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader,
GL_EXT_EGL_image_storage, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample,
GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex,
GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted,
GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array,
GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_shader_subgroup, GL_KTX_buffer_region,
GL_NVX_blend_equation_advanced_multi_draw_buffers,
GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop,
GL_NVX_progress_fence, GL_NV_ES1_1_compatibility,
GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control,
GL_NV_bindless_multi_draw_indirect,
GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling,
GL_NV_command_list, GL_NV_compute_program5,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_conservative_raster, GL_NV_conservative_raster_dilate,
GL_NV_conservative_raster_pre_snap,
GL_NV_conservative_raster_pre_snap_triangles,
GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color,
GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp,
GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample,
GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color,
GL_NV_fragment_program, GL_NV_fragment_program2,
GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric,
GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples,
GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast,
GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64,
GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query,
GL_NV_light_max_exponent, GL_NV_memory_attachment,
GL_NV_memory_object_sparse, GL_NV_mesh_shader, GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
GL_NV_path_rendering_shared_edge, GL_NV_point_sprite,
GL_NV_primitive_restart, GL_NV_primitive_shading_rate,
GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_representative_fragment_test,
GL_NV_robustness_video_memory_purge, GL_NV_sample_locations,
GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive,
GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector,
GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load,
GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned,
GL_NV_shader_texture_footprint, GL_NV_shader_thread_group,
GL_NV_shader_thread_shuffle, GL_NV_shading_rate_image,
GL_NV_stereo_view_rendering, GL_NV_texgen_reflection,
GL_NV_texture_barrier, GL_NV_texture_compression_vtc,
GL_NV_texture_dirty_tile_map, GL_NV_texture_env_combine4,
GL_NV_texture_multisample, GL_NV_texture_rectangle,
GL_NV_texture_rectangle_compressed, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_timeline_semaphore,
GL_NV_transform_feedback, GL_NV_transform_feedback2,
GL_NV_uniform_buffer_std430_layout, GL_NV_uniform_buffer_unified_memory,
GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OES_EGL_image,
GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_slice_accum
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 6144 MB
Total available memory: 6144 MB
Currently available dedicated video memory: 5870 MB
OpenGL compatibility profile vendor: NVIDIA Corporation
OpenGL compatibility profile renderer: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2
OpenGL compatibility profile version: 4.6.0 NVIDIA 550.120
OpenGL compatibility profile shading language version: 4.60 NVIDIA
OpenGL compatibility profile extensions:
GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture,
GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility,
GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv,
GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage, GL_ARB_program_interface_query,
GL_ARB_provoking_vertex, GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer,
GL_ARB_sparse_texture, GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader,
GL_EXT_EGL_image_storage, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd,
GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample,
GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex,
GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted,
GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array,
GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness, GL_KHR_shader_subgroup, GL_KTX_buffer_region,
GL_NVX_blend_equation_advanced_multi_draw_buffers,
GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop,
GL_NVX_progress_fence, GL_NV_ES1_1_compatibility,
GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control,
GL_NV_bindless_multi_draw_indirect,
GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture,
GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling,
GL_NV_command_list, GL_NV_compute_program5,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_conservative_raster, GL_NV_conservative_raster_dilate,
GL_NV_conservative_raster_pre_snap,
GL_NV_conservative_raster_pre_snap_triangles,
GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color,
GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp,
GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample,
GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color,
GL_NV_fragment_program, GL_NV_fragment_program2,
GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric,
GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples,
GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast,
GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5,
GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64,
GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query,
GL_NV_light_max_exponent, GL_NV_memory_attachment,
GL_NV_memory_object_sparse, GL_NV_mesh_shader, GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
GL_NV_path_rendering_shared_edge, GL_NV_point_sprite,
GL_NV_primitive_restart, GL_NV_primitive_shading_rate,
GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_representative_fragment_test,
GL_NV_robustness_video_memory_purge, GL_NV_sample_locations,
GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive,
GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float,
GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector,
GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load,
GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned,
GL_NV_shader_texture_footprint, GL_NV_shader_thread_group,
GL_NV_shader_thread_shuffle, GL_NV_shading_rate_image,
GL_NV_stereo_view_rendering, GL_NV_texgen_reflection,
GL_NV_texture_barrier, GL_NV_texture_compression_vtc,
GL_NV_texture_dirty_tile_map, GL_NV_texture_env_combine4,
GL_NV_texture_multisample, GL_NV_texture_rectangle,
GL_NV_texture_rectangle_compressed, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_timeline_semaphore,
GL_NV_transform_feedback, GL_NV_transform_feedback2,
GL_NV_uniform_buffer_std430_layout, GL_NV_uniform_buffer_unified_memory,
GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OES_EGL_image,
GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SUN_slice_accum
Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 6144 MB
Total available memory: 6144 MB
Currently available dedicated video memory: 5870 MB
OpenGL ES profile vendor: NVIDIA Corporation
OpenGL ES profile renderer: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2
OpenGL ES profile version: OpenGL ES 3.2 NVIDIA 550.120
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
GL_ANDROID_extension_pack_es31a, GL_EXT_EGL_image_array,
GL_EXT_EGL_image_external_wrap_modes, GL_EXT_EGL_image_storage,
GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax,
GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control,
GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float,
GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture,
GL_EXT_conservative_depth, GL_EXT_copy_image, GL_EXT_debug_label,
GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers_indexed,
GL_EXT_draw_elements_base_vertex, GL_EXT_draw_transform_feedback,
GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size,
GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_map_buffer_range,
GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_indirect,
GL_EXT_multisample_compatibility, GL_EXT_multisampled_render_to_texture,
GL_EXT_multisampled_render_to_texture2,
GL_EXT_multiview_texture_multisample, GL_EXT_multiview_timer_query,
GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp,
GL_EXT_post_depth_coverage, GL_EXT_primitive_bounding_box,
GL_EXT_raster_multisample, GL_EXT_read_format_bgra, GL_EXT_render_snorm,
GL_EXT_robustness, GL_EXT_sRGB, GL_EXT_sRGB_write_control,
GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions,
GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks,
GL_EXT_shader_non_constant_global_initializers, GL_EXT_shader_texture_lod,
GL_EXT_shadow_samplers, GL_EXT_sparse_texture, GL_EXT_sparse_texture2,
GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,
GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,
GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888,
GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16,
GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
GL_EXT_texture_storage, GL_EXT_texture_view, GL_EXT_unpack_subimage,
GL_EXT_window_rectangles, GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KHR_shader_subgroup, GL_KHR_texture_compression_astc_hdr,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d,
GL_NVX_blend_equation_advanced_multi_draw_buffers,
GL_NV_EGL_stream_consumer_external, GL_NV_bgr, GL_NV_bindless_texture,
GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent,
GL_NV_blend_minmax_factor, GL_NV_clip_space_w_scaling,
GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
GL_NV_conservative_raster, GL_NV_conservative_raster_pre_snap_triangles,
GL_NV_copy_buffer, GL_NV_copy_image, GL_NV_draw_buffers,
GL_NV_draw_instanced, GL_NV_draw_texture, GL_NV_draw_vulkan_image,
GL_NV_explicit_attrib_location, GL_NV_fbo_color_attachments,
GL_NV_fill_rectangle, GL_NV_fragment_coverage_to_color,
GL_NV_fragment_shader_barycentric, GL_NV_fragment_shader_interlock,
GL_NV_framebuffer_blit, GL_NV_framebuffer_mixed_samples,
GL_NV_framebuffer_multisample, GL_NV_generate_mipmap_sRGB,
GL_NV_geometry_shader_passthrough, GL_NV_gpu_shader5, GL_NV_image_formats,
GL_NV_instanced_arrays, GL_NV_internalformat_sample_query,
GL_NV_memory_attachment, GL_NV_memory_object_sparse, GL_NV_mesh_shader,
GL_NV_non_square_matrices, GL_NV_occlusion_query_samples,
GL_NV_pack_subimage, GL_NV_packed_float, GL_NV_packed_float_linear,
GL_NV_path_rendering, GL_NV_path_rendering_shared_edge,
GL_NV_pixel_buffer_object, GL_NV_polygon_mode,
GL_NV_primitive_shading_rate, GL_NV_read_buffer, GL_NV_read_depth,
GL_NV_read_depth_stencil, GL_NV_read_stencil,
GL_NV_representative_fragment_test, GL_NV_sRGB_formats,
GL_NV_sample_locations, GL_NV_sample_mask_override_coverage,
GL_NV_scissor_exclusive, GL_NV_shader_atomic_fp16_vector,
GL_NV_shader_noperspective_interpolation,
GL_NV_shader_subgroup_partitioned, GL_NV_shader_texture_footprint,
GL_NV_shading_rate_image, GL_NV_shadow_samplers_array,
GL_NV_shadow_samplers_cube, GL_NV_stereo_view_rendering,
GL_NV_texture_array, GL_NV_texture_barrier, GL_NV_texture_border_clamp,
GL_NV_texture_compression_latc, GL_NV_texture_compression_s3tc,
GL_NV_texture_compression_s3tc_update, GL_NV_texture_dirty_tile_map,
GL_NV_timeline_semaphore, GL_NV_timer_query, GL_NV_viewport_array,
GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OES_EGL_image,
GL_OES_EGL_image_external, GL_OES_EGL_image_external_essl3,
GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image,
GL_OES_depth24, GL_OES_depth32, GL_OES_depth_texture,
GL_OES_depth_texture_cube_map, GL_OES_draw_buffers_indexed,
GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint,
GL_OES_fbo_render_mipmap, GL_OES_geometry_point_size,
GL_OES_geometry_shader, GL_OES_get_program_binary, GL_OES_gpu_shader5,
GL_OES_mapbuffer, GL_OES_packed_depth_stencil,
GL_OES_primitive_bounding_box, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
GL_OES_sample_variables, GL_OES_shader_image_atomic,
GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
GL_OES_standard_derivatives, GL_OES_surfaceless_context,
GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
GL_OES_texture_border_clamp, GL_OES_texture_buffer,
GL_OES_texture_cube_map_array, GL_OES_texture_float,
GL_OES_texture_float_linear, GL_OES_texture_half_float,
GL_OES_texture_half_float_linear, GL_OES_texture_npot,
GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2,
GL_OVR_multiview_multisampled_render_to_texture
Configurations:
bf lv colorbuffer dp st ms vis cav bi renderable supported
id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces
---------------------------------------------------------------------
0x01 32 0 8 8 8 8 24 8 0 0 0x289-- y y y win,pb,pix,str
0x02 32 0 8 8 8 8 24 8 0 0 0x289-- y y y win,pb,pix,str
0x03 32 0 8 8 8 8 24 8 0 0 0x00-- y y y pb,str
0x04 32 0 8 8 8 8 24 0 0 0 0x289-- y y y win,pb,pix,str
0x05 32 0 8 8 8 8 24 0 0 0 0x289-- y y y win,pb,pix,str
0x06 32 0 8 8 8 8 24 0 0 0 0x00-- y y y pb,str
0x07 32 0 8 8 8 8 0 0 0 0 0x289-- y y y win,pb,pix,str
0x08 32 0 8 8 8 8 0 0 0 0 0x289-- y y y win,pb,pix,str
0x09 32 0 8 8 8 8 0 0 0 0 0x00-- y y y pb,str
0x0a 32 0 8 8 8 8 24 8 2 1 0x289-- y y y win,pb,str
0x0b 32 0 8 8 8 8 24 8 2 1 0x289-- y y y win,pb,str
0x0c 32 0 8 8 8 8 24 8 2 1 0x00-- y y y pb,str
0x0d 32 0 8 8 8 8 24 0 2 1 0x289-- y y y win,pb,str
0x0e 32 0 8 8 8 8 24 0 2 1 0x289-- y y y win,pb,str
0x0f 32 0 8 8 8 8 24 0 2 1 0x00-- y y y pb,str
0x10 32 0 8 8 8 8 24 8 4 1 0x289-- y y y win,pb,str
0x11 32 0 8 8 8 8 24 8 4 1 0x289-- y y y win,pb,str
0x12 32 0 8 8 8 8 24 8 4 1 0x00-- y y y pb,str
0x13 32 0 8 8 8 8 24 0 4 1 0x289-- y y y win,pb,str
0x14 32 0 8 8 8 8 24 0 4 1 0x289-- y y y win,pb,str
0x15 32 0 8 8 8 8 24 0 4 1 0x00-- y y y pb,str
0x16 32 0 8 8 8 8 24 8 8 1 0x289-- y y y win,pb,str
0x17 32 0 8 8 8 8 24 8 8 1 0x289-- y y y win,pb,str
0x18 32 0 8 8 8 8 24 8 8 1 0x00-- y y y pb,str
0x19 32 0 8 8 8 8 24 0 8 1 0x289-- y y y win,pb,str
0x1a 32 0 8 8 8 8 24 0 8 1 0x289-- y y y win,pb,str
0x1b 32 0 8 8 8 8 24 0 8 1 0x00-- y y y pb,str
0x1c 32 0 8 8 8 8 24 8 16 1 0x289-- y y y win,pb,str
0x1d 32 0 8 8 8 8 24 8 16 1 0x289-- y y y win,pb,str
0x1e 32 0 8 8 8 8 24 8 16 1 0x00-- y y y pb,str
0x1f 32 0 8 8 8 8 24 0 16 1 0x289-- y y y win,pb,str
0x20 32 0 8 8 8 8 24 0 16 1 0x289-- y y y win,pb,str
0x21 32 0 8 8 8 8 24 0 16 1 0x00-- y y y pb,str
0x22 24 0 8 8 8 0 24 8 0 0 0x21-- y y y win,pb,pix,str
0x23 24 0 8 8 8 0 24 8 0 0 0x21-- y y y win,pb,pix,str
0x24 24 0 8 8 8 0 24 8 0 0 0x22-- y y y win,pb,pix,str
0x25 24 0 8 8 8 0 24 0 0 0 0x21-- y y y win,pb,pix,str
0x26 24 0 8 8 8 0 24 0 0 0 0x21-- y y y win,pb,pix,str
0x27 24 0 8 8 8 0 24 0 0 0 0x22-- y y y win,pb,pix,str
0x28 24 0 8 8 8 0 0 0 0 0 0x21-- y y y win,pb,pix,str
0x29 24 0 8 8 8 0 0 0 0 0 0x21-- y y y win,pb,pix,str
0x2a 24 0 8 8 8 0 0 0 0 0 0x22-- y y y win,pb,pix,str
0x2b 24 0 8 8 8 0 24 8 2 1 0x21-- y y y win,pb,str
0x2c 24 0 8 8 8 0 24 8 2 1 0x21-- y y y win,pb,str
0x2d 24 0 8 8 8 0 24 8 2 1 0x22-- y y y win,pb,str
0x2e 24 0 8 8 8 0 24 0 2 1 0x21-- y y y win,pb,str
0x2f 24 0 8 8 8 0 24 0 2 1 0x21-- y y y win,pb,str
0x30 24 0 8 8 8 0 24 0 2 1 0x22-- y y y win,pb,str
0x31 24 0 8 8 8 0 24 8 4 1 0x21-- y y y win,pb,str
0x32 24 0 8 8 8 0 24 8 4 1 0x21-- y y y win,pb,str
0x33 24 0 8 8 8 0 24 8 4 1 0x22-- y y y win,pb,str
0x34 24 0 8 8 8 0 24 0 4 1 0x21-- y y y win,pb,str
0x35 24 0 8 8 8 0 24 0 4 1 0x21-- y y y win,pb,str
0x36 24 0 8 8 8 0 24 0 4 1 0x22-- y y y win,pb,str
0x37 24 0 8 8 8 0 24 8 8 1 0x21-- y y y win,pb,str
0x38 24 0 8 8 8 0 24 8 8 1 0x21-- y y y win,pb,str
0x39 24 0 8 8 8 0 24 8 8 1 0x22-- y y y win,pb,str
0x3a 24 0 8 8 8 0 24 0 8 1 0x21-- y y y win,pb,str
0x3b 24 0 8 8 8 0 24 0 8 1 0x21-- y y y win,pb,str
0x3c 24 0 8 8 8 0 24 0 8 1 0x22-- y y y win,pb,str
0x3d 24 0 8 8 8 0 24 8 16 1 0x21-- y y y win,pb,str
0x3e 24 0 8 8 8 0 24 8 16 1 0x21-- y y y win,pb,str
0x3f 24 0 8 8 8 0 24 8 16 1 0x22-- y y y win,pb,str
0x40 24 0 8 8 8 0 24 0 16 1 0x21-- y y y win,pb,str
0x41 24 0 8 8 8 0 24 0 16 1 0x21-- y y y win,pb,str
0x42 24 0 8 8 8 0 24 0 16 1 0x22-- y y y win,pb,str
0x43 16 0 5 6 5 0 24 8 0 0 0x00-- y y y pb,str
0x44 16 0 5 6 5 0 24 0 0 0 0x00-- y y y pb,str
0x45 16 0 5 6 5 0 16 0 0 0 0x00-- y y y pb,str
0x46 16 0 5 6 5 0 0 0 0 0 0x00-- y y y pb,str |
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It's quite special to see that these glitched edges are actually present on a huge number of windows, including under Window. |
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i have this small try to make a demo in slint,
when i resize the ui it looks quite low in fps (both in preview and complied)
I wonder what I'm doing wrong?
it's even worse in a complied version
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