How to update image on every frame? #6708
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TheColorRed
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Do you have a minimal example somewhere we can look into? I tried to create one from the snippets above, but there are some pieces missing, so whatever I do will only be an approximation to the problem you see. On first glance, this reads like a bug to me. |
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I have a color box that looks like this:
When I move my mouse up/down the vertical image, the big square image doesn't change until my mouse stops moving, even though the event is being processed by my backend very rapidly to generate the big image, so I shouldn't see a delay (in theory). Why isn't this updating in real time? why is there a delay?
Here is one of the call backs, the other one is the same, only it generates a different image. So in this code when you mouse over the hue bar (right) the main box will create the correct shade. However, it doesn't update the render till after the mouse stops.
I have the same thing setup on the main box but that when the mouse moves, it updates a color to update the two left boxes (
in-out property <color> fg-color;
andin-out property <color> bg-color;
). this works as the mouse moves (as I was thinking the main box should.Beta Was this translation helpful? Give feedback.
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