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Winit (wayland) currently has an issue where the window seems to never show, no matter what settings are used if started via Steam in a gamescope session (aka, steamos). For anyone attempting to add UI to SteamOS this becomes an issue as XWayland is not all that great either.
For my specific use-case a platform implementation that uses SDL2 or SDL3 would solve a whole host of issues, and provide x11, wayland, and kms backends, plus gamepad inputs, touches, and a few other extras.
Being able to use the SDL event loop would also allow another class of games to use slint for UI (such as how egui is used).
The text was updated successfully, but these errors were encountered:
Feature Description
Winit (wayland) currently has an issue where the window seems to never show, no matter what settings are used if started via Steam in a gamescope session (aka, steamos). For anyone attempting to add UI to SteamOS this becomes an issue as XWayland is not all that great either.
For my specific use-case a platform implementation that uses SDL2 or SDL3 would solve a whole host of issues, and provide x11, wayland, and kms backends, plus gamepad inputs, touches, and a few other extras.
Being able to use the SDL event loop would also allow another class of games to use slint for UI (such as how egui is used).
The text was updated successfully, but these errors were encountered: