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Merge pull request #210 from smasherprog/TriggerTree
removed lifetap event as unique petname identifier
2 parents 00f1656 + ba54311 commit ccffd77

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EQTool/Services/Handlers/PetHandler.cs

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@@ -107,12 +107,11 @@ private void LogEvents_PetEvent(object sender, PetEvent e)
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}
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}
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// pet leader, pet attacking, pet lifetap
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// pet leader, pet attacking
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// note we don't check against other pet commands (follow, guard, sit, etc) because those reports are visible from
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// all nearby pets, and so it is hard to tell which is our pet vs someone else's pet
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else if (e.Incident == PetEvent.PetIncident.LEADER
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|| e.Incident == PetEvent.PetIncident.PETATTACK
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|| e.Incident == PetEvent.PetIncident.PETLIFETAP)
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|| e.Incident == PetEvent.PetIncident.PETATTACK)
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{
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playerPet.PetName = e.PetName;
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}

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