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README.md

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# screen capture lite
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<p><b>Note:</b> This library is is stable and contains no known bugs. I will continue to fix any bugs and test against the platforms as they are updated. </p>
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<p>Master is where development happens and should NOT be considered stable. Use tags for stable releases.</p>
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<p>Linux/Mac <img src="https://travis-ci.org/smasherprog/screen_capture_lite.svg?branch=master" /></p>
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<p>Windows <img src="https://ci.appveyor.com/api/projects/status/6nlqo1csbkgdxorx"/><p>
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<p>Cross-platform screen and window capturing library . . . this is made to be lightweight and fast.
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see the Exmaple folder for a demo</p>
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<p>Cross-platform screen and window capturing library<p>
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<h2>No External Dependencies except:</h2>
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<p>linux: sudo apt-get install libxtst-dev libxinerama-dev libx11-dev libxfixes-dev</p>
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<h4>Platforms supported:</h4>
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<h3>Library Usage</h3>
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<p>Only define what are are interested in. Do not define a callback for onMouseChanged if you dont want that information. If you do, the library will assume that you want mouse information and monitor that --so DONT!</p>
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<p>Again, DONT DEFINE CALLBACKS FOR EVENTS YOU DONT CARE ABOUT. If you do, the library will do extra work assuming you want the information.</p>
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<p>The library owns all image data so if you want to use it for your own purpose after the callback has completed you MUST copy the data out!</p>
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<p>Each monitor or window will run in its own thread so there is no blocking or internal synchronization. If you are capturing three monitors, a thread is capturing each monitor.</p>
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<h4>ICaptureConfiguration</h4>
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<p>Calls to ICaptureConfiguration cannot be changed after start_capturing is called. You must destroy it and recreate it!</p>

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