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Copy file name to clipboardexpand all lines: README.md
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# screen capture lite
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<p><b>Note:</b> This library is is stable and contains no known bugs. I will continue to fix any bugs and test against the platforms as they are updated. </p>
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<p>Master is where development happens and should NOT be considered stable. Use tags for stable releases.</p>
<p>Only define what are are interested in. Do not define a callback for onMouseChanged if you dont want that information. If you do, the library will assume that you want mouse information and monitor that --so DONT!</p>
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<p>Again, DONT DEFINE CALLBACKS FOR EVENTS YOU DONT CARE ABOUT. If you do, the library will do extra work assuming you want the information.</p>
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<p>The library owns all image data so if you want to use it for your own purpose after the callback has completed you MUST copy the data out!</p>
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<p>Each monitor or window will run in its own thread so there is no blocking or internal synchronization. If you are capturing three monitors, a thread is capturing each monitor.</p>
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<h4>ICaptureConfiguration</h4>
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<p>Calls to ICaptureConfiguration cannot be changed after start_capturing is called. You must destroy it and recreate it!</p>
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