06/03/2013
- Player physics
- Passing player physics from server to client
TODO NEXT ITERATION:
- Draw players
- Handle input
26/02/2013
- map being received from the server is now drawn :D
TODO NEXT ITERATION:
- Get started on game logic
16/02/2013 -> 18/02/2013
- RakNet bitstreams working
- JSON of the map successfully sent from server to client
TODO NEXT ITERATION
- Draw received map json in window
04/02/2013 -> 06/02/2013
- [resourceLoader] working
- [mapLoader] working
TODO NEXT ITERATION:
- Pass map to server from client
- Get map on screen
03/02/2013 -> 04/02/2013
- Got a first version of the client/server model working with RakNet.
- Expanded the World's class system a bit
- First version [MapLoader]
TODO NEXT ITERATION:
- Finish [MapLoader]
- Load resources in [resourceLoader] in the client
- Pass map from server to client
02/02/2013 -> 02/02/2013
- Revamped the whole class system
01/09/2012 -> 01/02/2013
- Can't remember :D
- Waste time