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README.md

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DEVBLOG IN SHORT

06/03/2013

  • Player physics
  • Passing player physics from server to client

TODO NEXT ITERATION:

  • Draw players
  • Handle input

26/02/2013

  • map being received from the server is now drawn :D

TODO NEXT ITERATION:

  • Get started on game logic

16/02/2013 -> 18/02/2013

  • RakNet bitstreams working
  • JSON of the map successfully sent from server to client

TODO NEXT ITERATION

  • Draw received map json in window

04/02/2013 -> 06/02/2013

  • [resourceLoader] working
  • [mapLoader] working

TODO NEXT ITERATION:

  • Pass map to server from client
  • Get map on screen

03/02/2013 -> 04/02/2013

  • Got a first version of the client/server model working with RakNet.
  • Expanded the World's class system a bit
  • First version [MapLoader]

TODO NEXT ITERATION:

  • Finish [MapLoader]
  • Load resources in [resourceLoader] in the client
  • Pass map from server to client

02/02/2013 -> 02/02/2013

  • Revamped the whole class system

01/09/2012 -> 01/02/2013

  • Can't remember :D
  • Waste time