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Add boosting effects to Baton Pass Stat Clause (#10948)
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data/rulesets.ts

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@@ -1191,9 +1191,9 @@ export const Rulesets: import('../sim/dex-formats').FormatDataTable = {
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onValidateTeam(team) {
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const boostingEffects = [
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'absorbbulb', 'acidarmor', 'acupressure', 'agility', 'amnesia', 'ancientpower', 'angerpoint', 'apicotberry', 'autotomize',
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'barrier', 'bellydrum', 'bulkup', 'calmmind', 'cellbattery', 'chargebeam', 'coil', 'cosmicpower', 'cottonguard', 'curse',
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'defendorder', 'defiant', 'download', 'dragondance', 'fierydance', 'flamecharge', 'focusenergy', 'ganlonberry', 'growth',
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'harden', 'honeclaws', 'howl', 'irondefense', 'justified', 'liechiberry', 'lightningrod', 'meditate', 'metalclaw',
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'barrier', 'bellydrum', 'bulkup', 'calmmind', 'cellbattery', 'charge', 'chargebeam', 'coil', 'cosmicpower', 'cottonguard', 'curse',
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'defensecurl', 'defendorder', 'defiant', 'download', 'dragondance', 'fierydance', 'flamecharge', 'focusenergy', 'ganlonberry', 'growth',
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'harden', 'honeclaws', 'howl', 'irondefense', 'justified', 'lansatberry', 'liechiberry', 'lightningrod', 'meditate', 'metalclaw',
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'meteormash', 'motordrive', 'moxie', 'nastyplot', 'ominouswind', 'petayaberry', 'quiverdance', 'rage', 'rattled',
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'rockpolish', 'salacberry', 'sapsipper', 'sharpen', 'shellsmash', 'shiftgear', 'silverwind', 'skullbash', 'speedboost',
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'starfberry', 'steadfast', 'steelwing', 'stockpile', 'stormdrain', 'swordsdance', 'tailglow', 'weakarmor', 'withdraw',

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