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fix: wrong handle of assets files in release apk (#41)
## Description
The file loaded from React-Native assets is served in a different way in
debug and release mode, for now in release mode it was blocking
applications from working
### Type of change
- [x] Bug fix (non-breaking change which fixes an issue)
- [ ] New feature (non-breaking change which adds functionality)
- [ ] Breaking change (fix or feature that would cause existing
functionality to not work as expected)
- [x] Documentation update (improves or adds clarity to existing
documentation)
### Tested on
- [x] iOS
- [x] Android
### Testing instructions
<!-- Provide step-by-step instructions on how to test your changes.
Include setup details if necessary. -->
### Screenshots
<!-- Add screenshots here, if applicable -->
### Related issues
<!-- Link related issues here using #issue-number -->
### Checklist
- [x] I have performed a self-review of my code
- [x] I have commented my code, particularly in hard-to-understand areas
- [x] I have updated the documentation accordingly
- [x] My changes generate no new warnings
### Additional notes
<!-- Include any additional information, assumptions, or context that
reviewers might need to understand this PR. -->
Copy file name to clipboardexpand all lines: docs/docs/fundamentals/getting-started.mdx
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@@ -49,6 +49,10 @@ This allows us to use binaries, such as exported models or tokenizers for LLMs.
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When using Expo, please note that you need to use a custom development build of your app, not the standard Expo Go app. This is because we rely on native modules, which Expo Go doesn’t support.
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:::info[Info]
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Because we are using ExecuTorch under the hood, you won't be able to build ios app for release with simulator selected as the target device. Make sure to test release builds on real devices.
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