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Hair seems to be too heavy to render #11

@rudysmot

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@rudysmot

I am exporting from cc4 different hair types and importing to Unity HDRP with this plugin. While it looks pretty nice, performance is very low. I tried building materials as one pass hair but that didnt help much. Since hair tris count seems to be around 40k which makes rendered hair count to be around 1.5M just for the character face. (Which is clearly not applicable for production, since it makes 4080 go from 80 fps to 25 fps)
Is there a way that cc4 exports lower density hair or this plugin somehow renders it faster?

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