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Unity 6, URP 17, Deferred rendering #7

@Krivodel

Description

@Krivodel

Shaders work well in Forward+ rendering, but they don't work completely in Deferred rendering. For example, subsurface scattering (made the effect more noticeable for clarity). Does this mean that shaders are not compatible with Deferred rendering, or could I have done something wrong? The shader is shown in the screenshots: "RL_Amplify_SkinShader_Variants_URP".

Forward+ rendering:
Image

Deferred rendering:
Image

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