diff --git a/educator/game/README.md b/educator/game/README.md index 2199119..b268703 100644 --- a/educator/game/README.md +++ b/educator/game/README.md @@ -892,7 +892,13 @@ Plays background music with sfxId `sfxId`. ##### `move_character(characterId, locationId, position?)` -Moves a character from its original location to a new location. You may also change its default position (left, right, center) +Moves a character from its original location to a new location. You may also change its default position (left, right, center). + +*** + +##### `navigate_to_assessment(number)` + +Opens a assessment (or minigame) in another tab based on the unique string "number" provided. A "number" usually takes the form "an" or "ana" (e.g. "S1" for Path 1 and "M1A" for Mission 1A), assigned by course instructors. Please liase with the course instructors or your supervisor to get or assign a unique "number". *** @@ -981,8 +987,8 @@ objectives talk gameStartActions - show_dialogue*(unwelcome) if !userstate.assessments.301 - show_dialogue(welcome) if userstate.assessments.301 + show_dialogue*(unwelcome) if !userstate.assessments.S0 + show_dialogue(welcome) if userstate.assessments.S0 checkpointCompleteActions show_dialogue(done)